3rd person games have always been more difficult than the 1st person for VorpX. Why is that?
In all the 3rd person games, the player’s camera is always attached to the main character, with some slight position or fov changes in different scenarios, for example, when dashing or crouching or jumping. So can VorpX camera just take the position of this player’s camera, with a fixed fov (since almost everyone has similar fov), then we can simply jump right into any 3rd person games without much tweaking? (Pupillary Distance might vary based on the age of the players.)
This FOV should only be affected by the screen size and distance from the player during the cinema mode. In full VR, the FOV should remain unchanged. What am I missing here?
Thanks a lot!