Hi Ralf,
once again, thanks for the amazing update!!!
I am playing the Watch Dogs campaign, and driving through the streets of Chicago in VR is simply mind-blowing :-)
I just wanted to point out a problem which perhaps is specific to my setup (single GTX 1080 Ti card, Oculus Rift, Windows 10, Steam version of the game with UPlay). I’m not sure if it is the same problem that you were referring to in the blog post as “Watch Dogs: shadow glitch fixed”.
Whenever there are local, dynamic lights (mostly at night, but also during the day if for instance you cause a fire), the illuminated area starts to flicker erratically with a left-right motion. It’s not just the shadows: objects move too, as if the game was randomly switching between the left eye and right eye camera positions.
It’s a very disorienting effect, and even though I have a very high tolerance for VR-induced motion sickness, I find it quite hard to deal with.
I have tried changing resolutions, antialiasing, and every single graphics option, but nothing seems to make a difference.
Any ideas? Has anyone been able to get rid of the glitch? Or am I the only one to have it?