I’ve been enjoying vorpx for non native vr games but have run into some frustration, so this question is just for my curiosity.
Let’s say I have 2 games (for example fear and half-life 2), both look similar, both use horizontal plus or vertical minus fov, and both have similar world scale in 2d. Why would they look different with identical resolution and fov settings in vorpx?
I know nothing about 3d transform, and I know direct vr largely midigates these issues. But is there something else that explains these differences?