Will Blood: Fresh Supply work with VorpX?

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • #183819
    markbradley1982
    Participant

    Does anyone own Blood: Fresh Supply and let me know if they got it working with VorpX?

    It supports both OpenGL 3.2 and Direct X 11. I am hoping it could at least work in Z3D which is totally fine for this type of game.

    I really love the way old school 90s era FPS games that use flat sprites for enemies look in VR, so I know what I am getting into. I loved playing Quell 4D and GzDoom in VR on my Vive. Since there is no official VR mod for Blood: Fresh Supply, does anyone know if it’s possible to get Blood: Fresh Supply working in Z3D on an immersive screen in VorpX?

    #183830
    Ralf
    Keymaster

    Looks neat. A welcomed change from wrestling with complex render pipelines of today’s games. I’ll check it but as always no promises.

    #183881
    slydk1982
    Participant

    That would be so cool, Ralf :) I would prefer a full vr profile for this one :)
    But if you are looking into old build engine games, what about Shadow warrior redux?? And maybe Duke Nukem 3D world tour?? But there is a Eduke32 vr, so its not that importent, only for the new 5th episode :)
    But if we could play Blood and Shadow Warrior in vr, it would be amazing!!!!

    #183885
    Ralf
    Keymaster

    Checked it today, works fine in general. Only thing that is a bit odd is the player weapon, which is a 2d bitmap and technically part of the HUD.

    #183893
    Ralf
    Keymaster

    Short update: “works fine” was a bit premature. While 3D works fine, the game handles FOV in a rather unusual fashion: it’s essentially impossible to set an FOV value that is both horizontically and vertically correct when playing with a headset.

    Long story short: the profile will not be included in the next update. I *may* take another look later, but can’t promise anything.

    #204567
    markbradley1982
    Participant

    Short update: “works fine” was a bit premature. While 3D works fine, the game handles FOV in a rather unusual fashion: it’s essentially impossible to set an FOV value that is both horizontically and vertically correct when playing with a headset.

    Long story short: the profile will not be included in the next update. I *may* take another look later, but can’t promise anything.

    Short update: “works fine” was a bit premature. While 3D works fine, the game handles FOV in a rather unusual fashion: it’s essentially impossible to set an FOV value that is both horizontically and vertically correct when playing with a headset.

    Long story short: the profile will not be included in the next update. I *may* take another look later, but can’t promise anything.

    Any update on this? I would love to see build engine games supported in VorpX such as Blood. Is it possible to get it to work in an immersive screen instead of full VR? I would love to play these games (as well as Rise of the Triad 94 with the WinROTTGL port) in stereoscopic 3D especially since I’ve been playing a lot of GZ3Doom lately in my Vive.

    #204688
    VRHappyMeal
    Participant

    Would also love to see Build Engine support along with this title. 3D mode or VR, either would be most welcome.

    #217971
    r1gskz11
    Participant

    With Ion Fury: Aftershock coming out, is there any possibility to get a vorpx profile? Or is it too much of a hassle?

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