Ralf,
I was playing Control using both the official profile and one I uploaded to the Cloud (which uses the RD2 profile)
Control in Z3D is surprisingly good; in particular the ray tracing aspect.
However, even with ray tracing, G3D will always provide more immersion.
Indeed I am playing Control in DX11 even though I have a 2080ti..
I know that DX12 is a fundamentally different api to DX11 (developers can pretty much cook up their own render stream since they have low level access to it).
I was wondering if the DX12 G3D is on the roadmap for VorpX; or whether it will become a legacy reconstruction method in the future?