Will G3D DX12 ever be possible in a future version of VorpX?

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  • #192561
    Ticklywizard
    Participant

    Ralf,

    I was playing Control using both the official profile and one I uploaded to the Cloud (which uses the RD2 profile)

    Control in Z3D is surprisingly good; in particular the ray tracing aspect.

    However, even with ray tracing, G3D will always provide more immersion.

    Indeed I am playing Control in DX11 even though I have a 2080ti..

    I know that DX12 is a fundamentally different api to DX11 (developers can pretty much cook up their own render stream since they have low level access to it).

    I was wondering if the DX12 G3D is on the roadmap for VorpX; or whether it will become a legacy reconstruction method in the future?

    #192562
    Ralf
    Keymaster

    Only time will tell. That’s the only answer you will get at this point.

    On a side note: IIRC as with so many other games Control’s DX12 performance is slightly worse than DX11. Being able to cook one’s own render stream for developers also means having to keep track of a lot of stuff that prior DX11 kept track of for them, making DX12 a rather double edged sword in many ways and a far cry from being automatically better.

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