Yeah. I already mentioned the built in VR in my post and explained why it’s not good enough and why it needs to be included in VorpX.
There’s no way the default VR would work with Ray Tracing, even with DLSS because it has to render everything twice (once for each I).
None of these games that come with a VR mode built in have something like the “Z” modes (can’t remember exactly what they are called) that VorpX has. VorpX is great because it lets you play games maxed out in full 3D.