Homepage › Forums › General vorpX Discussion › Witcher 3 Next Generation Patch
- This topic has 32 replies, 14 voices, and was last updated Aug 18, 2024 11:09am by BerZerker96 ph.
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Feb 4, 2023 at 11:14pm #215042efrain86Participant
Does anyone have an idea why i cant get it running? When i Start it in dx12, nothing happens and i get Stück on oculus home or steamvr (tried both). At dx11 it starts in VR and i can See it on the cinema, but i have no 3D effect, even when all the sliders are to the Max. I want to Play it in third Person in 3d on cinema Mode, because first Person triggers nausea.
Any ideas? Im using rift S and Standard vorpx Profile.
Feb 5, 2023 at 4:15pm #215047MarcDwonnParticipantI agree, it’s annoying to get Stück. :)
But seriously, i tried v4 DX11 in Z-Normal and had the same experience – no 3D. I catched a quick glimpse of a vorpX message, similar to “this version is incompatible”. I guess that there’s no profile for v4 yet.
Feb 5, 2023 at 4:57pm #215048RalfKeymasterThe 23.1.0 beta comes with something special for the latest Witcher 3 version. TW3 is now one of the profiles that have been heavily enhanced with a game specific mod programmed in the game’s scripting language. Provides alternate frame 3d, automatic FOV adjustment and auto EdgePeek in cutscenes etc. Reportedly compatible with a first person mod that is available for the game, but I haven’t tried that myself.
You can download the 23.1.0 beta from the first post of the according thread in this sub forum.
Feb 6, 2023 at 2:00pm #215053MarcDwonnParticipantThx, Ralf. Does v4 work only with AF3D, or can it run in Z3D as well? Is it for DX11 or DX12?
Feb 6, 2023 at 2:10pm #215054RalfKeymasterZ3D still works. The profiles launches the game with DX11 automatically. The game doesn’t really have a DX12 renderer. It uses a DX11 > DX12 wrapper that clashes with vorpX when it runs in “DX12”-mode.
Feb 6, 2023 at 2:26pm #215057SmoilsParticipantOn beta tried newest witcher 3 and while full 3d worked, I wanted higher res and better frames so I tried z3d and it wasnt working. Tried using generic z3d profile did have depth in withcer 3, but strangely official profile doesnt work for me. Considering generic had depth I assume none of w3 settings interfered and I launched both in dx11, so pretty sure z3d on official profile just didnt work for whatever reason.
Feb 6, 2023 at 4:21pm #215061SavannaIbarraParticipantBecause it was a really terrible patch that just broke the game
Feb 8, 2023 at 6:41pm #215099MarcDwonnParticipantredundant, pls delete
Nov 25, 2023 at 10:29pm #218608sameagolParticipant[Edit]
I fixed this issue by deleting r4Player.ws from your mod.[Original]
Hi, I’m getting this error with the 23.1.0 BETA (pasted below). I’ve tried DX 11 and DX 12. Before I updated to the beta it was playable, just wouldn’t work in G3D. I have 3 additional mods, none of which are heavy or visual-related.Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(557): Could not find function ‘ShouldAutoApplyOilImmediately’
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(562): Could not find function ‘ShouldAutoApplyOilImmediately’
Error [content0]game\gameplay\effects\effects\other\oil.ws(177): Could not find function ‘ShouldAutoApplyOil’
Error [content0]game\gui\main_menu\ingamemenu.ws(1516): Could not find function ‘SetAutoApplyOils’
Error [content0]game\gui\main_menu\ingamemenu.ws(1518): Could not find function ‘SetAutoApplyOils’
Error [content0]game\player\states\vehicles\horseriding.ws(141): Could not find function ‘ShouldAutoApplyOil’Warning [content0]engine\environment.ws(30): Global native function ‘EnableDebugOverlayFilter’ was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function ‘EnableDebugPostProcess’ was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function ‘DebugSetEShowFlag’ was not exported from C++ code.Jan 20, 2024 at 3:02pm #219100mateuszw1995ParticipantI tried to run Witcher 3 nextgen (version 4.03) with latest Vorpx 23.1.0 beta in DX11 mode, but after installling additional components, script compilation fails as posted above. After removing r4Player.ws file the game launches, but there is no 3D effect in any 3D mode. I think something was changed in the game that brokes compatibility with code in this file (errors with SetAutoApplyOils are common in discussions about many mods that was broken).
Ralf, can you tell which game version should work? Can you look why it is broken and check if it can be fixed?
Jan 22, 2024 at 10:58pm #219110NigebikParticipantUnfortunately, the latest version of witcher does not work with vorpx yet, I hope that it will be fixed someday. I recently completed witcher 3 with vorpx, I used vorpx no beta, witcher 3 version 1.31 (no next gen), Ranimate profile.
May 27, 2024 at 1:56pm #219780Florian-83ParticipantFresh Steam The Witcher 3 Version 4.04 Installation here. Not working with VorpX 24.1.0 official Profile.
Script Compilation Errors:
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(557): Could not find function ‘ShouldAutoApplyOilImmediately’
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(562): Could not find function ‘ShouldAutoApplyOilImmediately’
Error [content0]game\gameplay\effects\effects\other\oil.ws(177): Could not find function ‘ShouldAutoApplyOil’
Error [content0]game\gui\main_menu\ingamemenu.ws(1513): Could not find function ‘SetAutoApplyOils’
Error [content0]game\gui\main_menu\ingamemenu.ws(1515): Could not find function ‘SetAutoApplyOils’
Error [content0]game\player\states\vehicles\horseriding.ws(141): Could not find function ‘ShouldAutoApplyOil’Warning [content0]engine\environment.ws(30): Global native function ‘EnableDebugOverlayFilter’ was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function ‘EnableDebugPostProcess’ was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function ‘DebugSetEShowFlag’ was not exported from C++ code.Jul 11, 2024 at 10:30am #219986Florian-83ParticipantHello Ralf. Do we get a profile Update for the Witcher 3 “Next Generation Patch”?
The official profile is not working anymore.Jul 15, 2024 at 3:22pm #220018LaserParticipantWould be cool to get this working on next gen patch, or if you (Ralf) don´t have any plans to make a working profile it would be nice to know so I can look for alternative method (superdepth3d) for running in vr or just play flat.
Jul 15, 2024 at 6:49pm #220019RalfKeymasterBoth Steam and GOG allow you to easily switch back to the last classic version of the game. Almost as if CDPR had a hunch that not everyone would be overly fond of their ‘next gen’ version. In Steam simply subcribe to the ‘classic’ beta in the game properties.
That’s a better choice for vorpX. DX11 (required for G3D) graphics have been severly downgraded in the ‘next gen’ version, probably to make DX12/RTX stand out more. Shadows are less visible/defined, the best possible ambient occlusion method has been removed etc. All mysteriously things that then look better again when switching to RTX…
So classic DX11 looks a lot better than ‘next gen’ DX11, actually almost as good as the much more demanding DX12/RTX. One could almost get the impression that some nVidia marketing money might have been at work behind the scenes. Purely potentially, of course. ;)
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