Homepage › Forums › Game Hints and Settings › Xuan Yuan Sword vii
- This topic has 7 replies, 3 voices, and was last updated Nov 1, 2020 2:15pm by
Ogrescar.
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Oct 31, 2020 at 5:43pm #197621
steph12
Participanthey,
if you’re looking to play this game with vorpx here’s some infos to get it working.
for g3D use conarium profile copy and attach to swd7-win64-shipping.exe located at Xuan Yuan Sword VII\SWD7\Binaries\Win64.
for z3D use halo : the master chief collection profile copy and attach exe the same way.
you can event tweaks the engine.ini file if you wish and modify fov with unreal engine unlocker.
here’s my copy/paste engine.ini located at Users\yourusername\AppData\Local\SOFTSTAR\SWD7\Saved\Config\WindowsNoEditor
make sure to make it read only.[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../SWD7/Plugins/Marketplace/PrefabTool/Content
Paths=../../../SWD7/Plugins/Marketplace/RMAFoliageTools/Content
Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
Paths=../../../SWD7/Plugins/UIWS/Content
Paths=../../../SWD7/Plugins/Runtime/CriWare/CriWare/Content
Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
Paths=../../../SWD7/Plugins/Marketplace/rdLODtools/Content
Paths=../../../SWD7/Plugins/DragonIK/Content
Paths=../../../SWD7/Plugins/HelperTools/Content
Paths=../../../SWD7/Plugins/ImpostorBaker/Content
Paths=../../../SWD7/Plugins/SoftStarGameFramework/Content
Paths=../../../SWD7/Plugins/SwdAnimPlugin/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content[/Script/Engine.RendererSettings]
r.RayTracing=False
r.SkinCache.Mode=0[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.ViewDistanceScale=4
foliage.LODDistanceScale=10
grass.DensityScale=1.0
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.01
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.ShadowQuality=3
r.Shadow.CSM.MaxCascades=16
r.Shadow.DistanceScale=2
r.Shadow.MaxResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.RadiusThreshold=0.01
r.Shadow.TexelsPerPixel=10
r.Shadow.CSM.TransitionScale=3.0
r.MipMapLODBias=-2
r.Shadow.CSMDepthBias=5btw i’m 5 hours in and this game is giving me good vibes, so far it’s fun.
Oct 31, 2020 at 6:26pm #197623Smoils
ParticipantI dont see a single line in that “fov fix” regarding actual fov, its just disabling shitty UE4 effects that a lot of devs are fans of for some reason.
This usually helps with fov a bit
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOVOct 31, 2020 at 8:14pm #197625steph12
Participantdid you try fov XXX in console command mode ? err i mean for fov you have to use unreal engine unlocker tool.
Oct 31, 2020 at 10:20pm #197629Smoils
ParticipantSorry I skipped words while reading, UUU tool seems to be a very useful thing combined with vorpx, thanks.
Nov 1, 2020 at 1:22am #197633Ogrescar
ParticipantI tried the Conarium profile for G3D, along with every other UE4 profile in the database with identical results: it fails to hook, or the right eye is black except for hud elements. Maybe I have a different game version or something. Anyway, a number of the profiles will work for Z3D, but that’s not a big surprise since they probably use the same algorithm.
Nov 1, 2020 at 3:45am #197638Ogrescar
ParticipantOkay, it appears that I had dlss enabled in my graphics options. Disabling it made my black eye go away, and hooking the game doesn’t seem to be a problem anymore (was having to use alternate hook method).
I’ve enabled dlss in other games (Control comes to mind) without it breaking 3d reconstruction but I guess that’s not the case here.
Nov 1, 2020 at 8:54am #197648steph12
Participantjust a heads up, g3D has some minor graphical glitches, if you cant live with them, you can try to fix those shaders yourself, i cant, i’m too noob :p if i did this thread it’s because i have a bug i cant share my profiles online for some reason since i updated my hardware…
so if you dont want those glitches and you cant fix them, you can go Z3D with other profile game.
Nov 1, 2020 at 2:15pm #197656Ogrescar
ParticipantI had to reduce my resolution to a ridiculous level and force anti-aliasing on in nvidia control panel to get to 40 fps with a tolerable image, but I think the game looks much better with Z3D, so that’s the route I’ll be taking.
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