Z-normal: relief effect

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    I don’t know if this is known issue: In z-normal mode, as opposed to geometry mode, when I play in 3rd person perspective, structures in front of the character seem to sort of press through the character. E.g. if I am standing in front of a box I can see the outlines (not the colours, though) of the box on the back of my character, sort of like a relief. This is very irritating to the eyes. Is there any way to fix/improve this? In Assassin’s Creed e.g. there is no geometry mode available, so I cannot switch either…


    This sounds like an issue with the Z-Buffer. ALT TAB out and back into the game *might* solve the issue with a little bit of luck. But it may also be something you can’t fix yourself. I will check AC in this regard.

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