Anatolij

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  • in reply to: vorpx and SLI #190559
    Anatolij
    Participant

    P.S. I was very upset to learn that the driver itself does not support SLI. Indeed, at the moment there are so many games that even the RTX 2080ti cannot handle in the usual 2D mode, what can we say about the VR mode, which requires 2 times more performance. And currently, support for SLI, CF is a must. Otherwise, there’s no reason to use VR. I used to (before VR) play games in 3D vision mode from Nvidia, since this mode fully supported SLI, why not make the same support for VorpX?

    in reply to: vorpx and SLI #190558
    Anatolij
    Participant

    I want to add my experience about SLI + WMR (Dell visor). VorpX SLI does not work with the driver itself (only 1 GPU is loaded at 99%, GPU 2 is idle). But in vorpX Desktop Viewer mode, SLI works, and more specifically vorpX Desktop Viewer + ReShade with Depth3D (or Super depth3d) (SBS) + SLI. Desktop Viewer + TriDef 3D Ignition (SBS) + SLI also works, but not very correctly, there are constant jerks (lags). SLI also works great with the Virtual Desktop program, supports the same options as described above, and is also buggy with TriDef 3D Ignition.
    So the most optimal SLI mode is vorpX Desktop Viewer + ReShade with Depth3D (or Super depth3d) (SBS) + SLI filter, or Virtual Desktop + ReShade with Depth3D (or Super depth3d) (SBS) + SLI.
    That is why still can not make a VorpX driver that supports SLI? This is a question for VorpX developers, because the software for WMR headset + SteamVR, SLI fully supports.

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