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AnatolijParticipant
Ralf, what about constant lags after 15-20 minutes of playing, did you even read our posts ? which are slightly higher. Not a single version of VorpX is not playable with Cyberpunk 2077
When will you fix the problem ?AnatolijParticipantHere is my system, something I did not find my signature.
And why can’t I edit my post, so I’ll add a new one.M.B.:Z390 Aorus Master/CPU:Intel i9 9900K 5GHz/RAM:Corsair 2x8GB DDR4-3200MHz/GPU: Sapphire nitro+ rx 6800 xt se 2300-2500 MHz
AnatolijParticipantHello Ralf. Decided to go through this game now, and faced a constant problem.
You can only play for about 15-20 minutes, after that the game starts to slow down a lot (FPS 2-5 frames), and at the same time I noticed that it clogs up to failure, both RAM and video memory. What could be the problem ? If you play the 2D version, without VorpX, then the game runs stably, played for 3 hours in a row, with a stable 60 FPS on high settings, and no RTX effects. Therefore, I conclude that the VorpX version is to blame. After all, I clearly remember that I started playing it a year ago, through VorpX (not a mod like in this thread), and everything worked stably at a frequency of 80Hz and high graphics settings and a resolution of 1824×1920, why now (a year later) that the mod version that paid VorpX does not work stably? And this is for most users.How do you propose to solve the problem?
I play (try to play) with the Alpha 8 mod, via Oculus Link on these settings (my system is in the signature): Resolution 1824×1920, all RTX and FSR are disabled, and all settings are on medium, and somewhere even on low. And I still don’t understand why the memory is clogged, what’s on the video card, what’s in the system, and at the same time the GPU frequency drops by at least MHz? When in 2D mode (without VprpX) the video memory is loaded up to 8 GB (out of 16), and this is in 4K resolution, and everything works stably for more than 3 hours.
I would really appreciate any advice, except for the advice to turn all settings to the minimum, because my video card can easily run this game even at high settings, and it is 100% tested a year ago.
AnatolijParticipantBy the way, I noticed this too, VorpX, unfortunately, works disgustingly with VD, the picture is constantly twitching, and if you turn off the full-screen mode in the game settings, the picture quality turns into such a soap that you want to constantly wipe your eyes. But on the other hand, original VR games like SkyrimVR, BONEWORKS, look simply gorgeous through VD, even in comparison with Air Link, personally for me and at the most twisted quality settings. So yeah, with VorpX it is better to use the Oculus platform (environment).
AnatolijParticipantIf this is the re-release that is on Steam https://store.steampowered.com/app/1224700/Kingpin_Reloaded/ , then it looks more like a pathetic fake using ReShade filters. Judging by the pictures, they almost do not differ from the original, they added color saturation and a sharpness filter, well, the resolution of 4K 60fps, this is definitely not a remaster.
AnatolijParticipantThanks to Ralf for solving the problem, just checked Kingpin, played for 1 hour, no crashes, the game is stable, just like on earlier versions of VorpX.
AnatolijParticipantI did not see any warnings, because I launch this game through an ordinary shortcut on the desktop, and not from the Steam library. In Oculus mode, the game starts, shows the VorpX logo (on the desktop), only the helmet is constantly loading, and the game is not displayed. When you switch to SteamVR mode in VorpX, the game starts even from the virtual desktop in Oculus, through SteamVR itself, such are the things.
AnatolijParticipantI managed to launch it only through SteamVR mode, I play in the Rift S helmet, but if I switch VorpX to Oculus (Device selection) mode, the game is not displayed in the helmet, only on the desktop, the VorpX logo is displayed, what could be the reason. Version of the game from GOG. Thank you in advance.
AnatolijParticipantI decided to play this game again (I played recently), and then I was in for a surprise in the form of the “GLimp_EndFrame () – SwapBuffers Failed!” And the game did not want to start. What could be the matter, I thought? And I decided to try it from the VorpX program itself, rolled back to version 19.3.1.3, fortunately I archived it in advance, I knew that there would be any surprises with new versions, and it turned out. In general, on version 19.3.1.3, the Kingpin game started instantly and works perfectly. A question and a request to Ralf, why the compatibility with old games disappears in the new versions of VorpX? And where can you download older versions of VorpX? because they are really necessary for people who want to experience 2000 years. And make the option (this program needs it) to disable automatic updates, because new updates come with new problems, at least with old games for sure. Thanks in advance.
AnatolijParticipantI subscribe to the question. Will Oculus Quest 2 with Oculus Link work with vorpX ?
AnatolijParticipantThanks for the answer and for the advice, I assumed that this was a false positive. I decided to update SteamVR to the latest version, and allowed all the additions in it, including VorpX, and the problem is no longer there. Simply put, it was stupid Steam that transmitted panic (false alarms) to the antivirus, and he deleted this file for a long time. And as soon as Steam calmed down, then the antivirus too. I hope this bug will be fixed on Steam in the future.
AnatolijParticipantThanks for the new version, but as always, it only brought me problems, Dr. Web deletes the file vorpControl64.dat, and of course the program does not start, can you fix this problem? this was not the case with the previous version, and of course I will not change, disable, add vorpControl64.dat to the exception. Thank you in advance.
AnatolijParticipantIt is strange if the value is device auto = off, then why in the new version it began to feel when FluidSync off (the picture began to float), I had not noticed this before. The fact is, if you leave FluidSync turned on (as you recommend), then there will be no performance, the GPU will load no more than 50%, as you imagine playing the same Metro 2033 or The Witcher 3, in these games even 45 fps will not , in the FluidSync mode on, the FPS does not rise above 45 frames, even if there is a margin in performance, this is somehow not right, if possible, it should be aimed at 90 frames, as happened in the device auto (or off) mode.
Well, I don’t know, I’ll try playing in FluidSync off mode again, if it is really bad, I’ll put it in auto mode or on, as you advise. Thanks again for your help, and a merry Christmas.
AnatolijParticipantThanks for the answer. That’s exactly what the difference is, before (on the previous version) I had FluidSync in Device Auto mode (and this was the best choice), FPS and GPU loading was optimal in this mode, but in the new version in the same mode, FPS drops to 45, and the GPU load does not exceed 30-50%, the only mode (when the GPU load is 80-90%) is FluidSync off, but then it really starts to vomit (in the truest sense of the word), in short I have a suspicion that you’re something changed the async method (Device on), and that is the reason for it. And playing in FluidSync mode, which is on and off, is now impossible. In the new version, the GPU stopped loading in FluidSync in (Device Auto) mode, but if you turn off FluidSync, then you can’t play, and this problem needs to be solved.
AnatolijParticipantIn the new version, performance has terribly decreased, this applies to synchronization methods (async, fluid), in the previous version of the GPU at least 80% was loaded, in this version 30-50% (and FPS not more than 45), the only mode when performance is restored is when turn off the fluid synch, but then it starts to feel sick from the picture, how can I return the previous version, and I don’t want it to be updated without my knowledge, give a link to the installer (not online) of the previous working version. Thanks in advance.
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