Ascensi

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  • in reply to: vorpX 17.2.3 Available Now #128164
    Ascensi
    Participant

    Can we get Dyling Light to work with Vorpx at all? I have a Vive and would like to get the games working with it. Far Cry 4 seems to crash with this version as well. I’ve got 2 different computers, game and Vorpx and it crashes on both.

    in reply to: vorpX 17.1.3 Available Now #124433
    Ascensi
    Participant

    @Ralf this new version gave me AVG virus warnings about a Win32/Heur on Vorpconfig.exe I’m wondering if it’s a false positive, I ignored it during the install but after it keeps popping up even when Vorpx isn’t running.

    Ascensi
    Participant

    One more reason? I’ll give you 4 more: developing & testing games, make things more universal for Us, testing games with that extra mode for arcade use.

    I am developing with Unity. The new 5.5 update allows the Vive & touch controllers to work from joystick input but that doesn’t mean the game characters/player will have the ability to walk, run etc and some games aren’t made with Unity and even the ones that are may not choose to update the game project to 5.5.

    I believe Virtuix will allow consumer editions in the near future.. I think the big stores like Walmart/best buy etc have to see how the arcades are doing and if people are going crazy over it then we will see the big stores take on the consumer units. I am developing games as well as building an arcade.. I bought 5 and will be buying more if I am given the chance. I’ll have to pay a $100 license fee a month each* that goes towards servicing. I was also upset that the consumer edition was dropped because that means less customers for me buying my game built for Virtuix.. I posted this on the forum. The Omni 2.0 if Jan builds it will surpass any other treadmill.. the other ones will not fit in homes/apartments.

    I would combine Vorpx with some AAA titles.. it depends on level of immersion and fun because that’s what VR & games is mostly about.

    I think it would be just as amazing if Ralf could engineer a second set of Vive controllers to be mapped to the feet but have the WASD controls added to them as a backup. There is a Unity asset called “arm swinger VR” to make your character walk if you swing your arms as if your walking.. no imagine this mapped to your feet.. if you move vive controllers attached to your feet it will make your character walk but also, you can lift your leg you will be able to see it etc.

    Ascensi
    Participant

    @szeliga90 having the support added gives the ability to add WASD where there is no walking period. It’s up to game developers if they will add WASD support normally. -this may be the first valid reason to have additional Vive support for Vive games.

    Also if it was implemented it may allow anyone, even you to create your own treadmill.. but hey I understand you the consumer don’t actually want a gaming treadmill by the sound of it ;)

    I think Virtuix needs competition because if they don’t they may not listen to what customers want if there is only one treadmill available. I’m also submitting ideas/prototype to Jan to help complete it, mean’t for both arcades and consumers.. the consumer version will fit in people’s homes whereas the Katwalk VR and others like it wont.

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