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bagnetParticipant
ah right ok. Thanks very much for the speedy reply! You’re a credit to developers :)
bagnetParticipantoh ok. will try that when i get home in a bit.. is this disabling atw for dk2 though?
bagnetParticipanti am on usb2 at the moment, 3 made no difference at all. i will see if i can knock something up, its a shame i cant record the feed to the rift direct.. unless you know of a way to do that?
bagnetParticipantThis.. i think he is describing the same issue
https://www.vorpx.com/forums/topic/gta-5-on-16-1-1-full-vr-head-tracking-problem/bagnetParticipantHi Ralf,
The games not hung. it still plays normally and if i run it in the home cinema it works perfectly. as soon as you go back to full VR it happens again. Its really hard to explain it. Its like i look left and it looks right. i can see the borders of the window warp around too.. they seem to go the right way. it really is the hardest thing ever to explain! it sounds a hell of a lot like what people are reporting for GTA V though, but its definitely not hung and tracking is responding but in the wrong directions. i tried the invert options but they made no difference. it would not be playable anyway due to the big black moving window edges.. they sort of move the same as the image but reversed.. so the right way,.. ach its hard to describe lol
bagnetParticipantbecause i dont want to be switching driver and i saw it in the games list. the same thing happens on tomb raider as well. something is wrong with head tracking with this version. its the same as people are reporting on gtaV. dishonored is ok so its not all games but somethings not right
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