BrentG

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  • in reply to: Skyrim head tracking #123637
    BrentG
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    @Ralph. Hiya, I have also been looking closely at the head tracking controls for Skyrim in VR.

    I’ll try to explain what I currently do to make the experience better for me and what would make that even better.

    Perhaps this is what you mentioned is to follow in the new version. I am not certain.

    With headset tracking on it obviously allows me to look around but I find that I still use the controller right stick (the standard skyrim look functionality) simultaneously to replicate the same actual head tracking movement direction on the gamepad. I manually keep the stick offset proportionate to my center view offset angle in the same direction, if that makes sense? This allows me to physically turn in the direction I am looking in a rate more or less proportionate to how far across I am looking

    It makes the experience far more natural flow in 1st and especially in 3rd person with far less motion discomfort.

    The ideal would be to physically “turn” the avatar in such a way using my head tracking only and not have to needlessly duplicate this range of motion with the stick. Perhaps only for left and right with a setting to dampen up and down.

    I am not sure how that would be made possible? As a VorpX feature or as a Skyrim mod? If it is not possible in VorpX settings this approach may be useful for someone look toward a Skyrim VR camera mod.

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