broksampson

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Viewing 15 posts - 31 through 45 (of 50 total)
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  • in reply to: Outlast 1 on Vive #145591
    broksampson
    Participant

    First thing. Using the camcorder on a regular flat tv outside vr looks like crap too. Bc the in game camcorder is designed to look like a crappy night vision camcorder. It was an immersive measure the game devs took at the time. My advice to anyone is ONLY USE EDGE PEEK MODE and make sure geometry 3d is on. It’s not like it’s room scale. My edge peek screen goes beyond my oeriphrial vision but for some reason looks better and doesn’t feel right up in my face.

    in reply to: Outlast 2 #128263
    broksampson
    Participant

    So all I need to do is place the .ini you provided in your google drive link in the outlast2.exe directory and geometry 3d will work iusing vorpx? I’m sorry your post isn’t as ideally comprehensive as I’d like lol

    in reply to: Outlast 1 on Vive #128182
    broksampson
    Participant

    That’s weird I just beat it not month ago camera worked fine in geometry 3d mode. Dlc too. I wish outlast 2 worked in geometry 3d that’d be sweet.

    in reply to: Outlast 2 #128081
    broksampson
    Participant

    We should all be trying every ue3 game to get it working.

    in reply to: Outlast 2 #128023
    broksampson
    Participant

    Hey ralf, any guesses about any profiles that might bestow upon us geometry 3d?

    in reply to: Outlast 2 #128022
    broksampson
    Participant

    Use the unreal engine 3 profile for z normal (not adaptive) 3d. It’s crappier than glorious geometry but better than flat screen. Set focal offset to 70 ish, near-far weight almost totally near. Turn fluid sync to faster sharpening aggressive, sharpening all the way up, use faa or taa from game options.

    in reply to: Outlast 2 #128007
    broksampson
    Participant

    I wish I could tie edge peek screen to my hmd tracking bc it covers my whole fov and looks better for some reason. We def need more options for screen distance and independent size. So far the game has been enjoyable, and runs super well. But dang g3d is just so much better.

    in reply to: Outlast 2 #128004
    broksampson
    Participant

    Oody when you say you got it working you DO mean geometry 3d right?

    in reply to: Outlast 2 #128003
    broksampson
    Participant

    Not at all unfortunately.

    in reply to: Outlast 2 #128001
    broksampson
    Participant

    Guys I am using “unreal engine 3” profile which gives you z-normal at least. It’s not g3d which sucks bc that’s how I played outlast 1 and dlc but atleast it’s something.

    in reply to: Outlast 2 #127994
    broksampson
    Participant

    What other profiles are worth trying on it?

    in reply to: Outlast 2 #127993
    broksampson
    Participant

    This really sucks. I don’t have a monitor. I can ONLY use vr.

    in reply to: Outlast 2 #127991
    broksampson
    Participant

    Is the game running in windowed mode an issue?

    in reply to: Outlast 2 #127990
    broksampson
    Participant

    It launches without hooking.

    in reply to: Outlast 2 #127982
    broksampson
    Participant

    Please tell us how you got vorpx to work, or make a cloud profile please.

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