broksampson

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Viewing 8 posts - 46 through 53 (of 53 total)
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  • in reply to: Outlast 2 #127990
    broksampson
    Participant

    It launches without hooking.

    in reply to: Outlast 2 #127982
    broksampson
    Participant

    Please tell us how you got vorpx to work, or make a cloud profile please.

    in reply to: Layers of Fear – Geo3D profile #127696
    broksampson
    Participant

    Geometry 3d is not working for me. How did you make it work?

    broksampson
    Participant

    I know, it’s not very useful outside of vr though. I’ll try to screen capture it maybe.

    broksampson
    Participant

    Start watching at 0:58 seconds. The menus just pop up when you touch one of the trackpads and you select a button by letting go on it.
    https://youtu.be/IVqfCv1j5tc

    in reply to: Alien Isolation #127377
    broksampson
    Participant

    Geometry mode works before even doing this, will this make the strength of 3d better bc even at 5.p with the official vorpx profile it doesn’t seem strong enough.

    in reply to: How did nvidia do 3D? #97421
    broksampson
    Participant

    I hope that’s not true. I see backwards compatibility as a selling point-PlayStation did it almost every console and playing older games didn’t eat into sales of the games launched with the system. Plus 3D viewing doesn’t account for head tracking, tracked controllers, and walking physically around your room in room scale vr. Most games have at least some locked movement scenes in games among vr compatible issues (alien isolation you press a button and she automatically runs into a metal locker to hide) I’d understand if they were “play at your own risk”, or “modders wanted”. But I really don’t see playing games in non room scale nor tracked controllers 3D will impede game sales, nor dissuade Indy devs from making some awesome made for vr games.

    in reply to: How did nvidia do 3D? #97401
    broksampson
    Participant

    Nvidia 3D vision comparability mode relies on the z-buffer (I’m assuming if this works the same way as Carmack’s frame interpolation for oculus) and the final picture so it will work on pretty much anything that has a z-buffer.

    Whereas normal 3d mode requires every single shader to work. A much bigger pain in the ass. Is there something from this worth exploiting to get more game support?

Viewing 8 posts - 46 through 53 (of 53 total)

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