christian.djurberg

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  • in reply to: How to fix inverted head tracking? #193855
    christian.djurberg
    Participant

    You can invert the direction in the vorpX menu, but that would make things even more odd. Changing the actual behavior of a third person camera is something only the game devs can do usually.

    Still fun to try third person FullVR though. Personally I would prefer immersive screen mode for third person games, which feels more like one would expect a third person game to work in VR camera wise, but there is no harm in trying FullVR mode if you keep the slightly odd camera behavior in mind. One certainly can get accustomed to it.

    unfortunately that Doesnt work in Mudrunner, its verry scetchy. Works 1 out of 11 times at most. Then stops working if changing to “Immersive mode” for example, then weh changing back to Full VR View again, it dosnt work. And is not even possible to get working in Invert again… Even tho that setting is still there for Invert…

    Where do I report this?

    in reply to: How to fix inverted head tracking? #193796
    christian.djurberg
    Participant

    Got it! Thx for clearing that out.
    But wouldnt it be possible to set that “fly around” camera function to invert then in VorpX Somehow?

    Br

    in reply to: Spintires #185164
    christian.djurberg
    Participant

    Hi,

    What mods have you installed on the 523mb installation you mention? :)

    Also, what is meant by
    “Custom resolutions require matching Screen/Game Resolution” and ?. That game is set to Oculus Rift resolution?

    in reply to: Star Citizen 3.0 now works with vorpX #169965
    christian.djurberg
    Participant

    Im having the same problem… :/

    Is the “Zoom” in the VorpX settings? Im unable to find that.
    Have to look closer I guess hehe

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