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DomyosParticipantBoblekobold, if you have a Quest 3, I invite you to try it out together. Let’s choose a demo of the game of your choice on Steam, or I’ll take care of it, and we can share similar settings and observations here.
DomyosParticipantHello, inn1950
Are you using a Quest 3?
It seems that several Quest 3 users have encountered this black bar issue on the forum, as well as in YouTube comments and the Oculus channel on the unofficial VorpX Discord server.
DomyosParticipantThank you Boblekobold, but do you have a Quest 3?
Feb 24, 2026 at 6:16am in reply to: Cyberpunk 2077 with Quest 3 Aspect Ratio Issue Causing Black Bar #222877
DomyosParticipantThe infamous black bar at the bottom for Quest 3 users in full VR. I can only imagine how enjoyable VorpX must be for those who don’t have this bar; unfortunately, for many of us, it’s not feasible. I admit that VorpX has so far kept me busy on Saturday mornings searching for a solution with a friend who has been using VorpX for many years with a Valve Index, and thanks to him, I don’t regret my investment. After struggling and struggling again, scouring all sorts of videos and tutorials, tweaking settings and tinkering with every kind of thing, we’re still hopeful. Ralf, would you be so kind as to look into this? ;) ;)
DomyosParticipant
DomyosParticipantHello,
Thank you for your reply regarding the asymmetric rendering on the Quest 3.
I understand the principle of asymmetric pixel distribution. However, I unfortunately have no software or hardware solution on my side to correct the behavior I am observing in Full VR mode.
With the Quest 3, the VR camera (field of view) consistently appears to be oriented downward, as if it were constantly tilted slightly toward the ground. This is not just an image shift or a FOV issue: the actual orientation of the viewpoint seems incorrect.
This phenomenon occurs in all the games I have tested, across different game engines, even when the headset and strap are properly adjusted. Several screen resolutions and display modes have also been tested, as well as different FOV settings, without improvement. Additionally, below 0.85x zoom, a black bar appears at the bottom of the image, which limits the possibility of correcting the issue, and above that zoom level, the image becomes extremely zoomed in and unusable.
Since I have no way to compensate for this downward tilt on my side, I wanted to ask whether it would be possible to add an option in VorpX to correct the vertical orientation (pitch) of the camera specifically for the Quest 3 — or for headsets using a similar asymmetric rendering approach — in Full VR mode.
Such an option would help compensate for the downward tilt and provide a more natural result for Quest 3 users.
Thank you in advance for your attention and for your work on VorpX.


DomyosParticipantHello, and thank you for your messages.
I’m continuing my exploration of VorpX and adding another video, still with the same difficulty.
I’m playing with the title “The Long Dark” and F0V of “The Long Dark” at max 100, still in Quest 3 on a 11900K and RTX-3090 with a Samsung S27D390H 27-inch screen. I’ve upgraded from VorpX Version 21 to 24.1.0.
https://youtu.be/N7wg-oWNhYo?feature=shared
I’m wondering if I need to launch VorpX Viewer first to play only in VR, or is it not necessary?
See you soon.
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