DrRobotnik

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  • DrRobotnik
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    In case it helps with your thinking, I just tried it in Monster Hunter World and G3D works fine, so it’s something to do with Sekiro. Could it be to do with DX?

    DrRobotnik
    Participant

    I played with the settings and turning off ‘Tracking prediction’ fixed the judder issues I was having. Is there any way to reset all of the settings to default? I’ve played around with them a lot and now I know to turn off ‘Tracking prediction’ I want the other values back the way they were.

    As for G3D, the game (Sekiro) boots in G3D as it’s a DirectVR game and it defaults to this. I just tried it again and have the same issue, the right eye screen is black. I can still see the VorpX menu through the right lens, and the scenery around the screen in Immersive and Cinema Mode, but the screen itself is black. After tweaking all of the settings nothing fixes this so I’m a bit lost on this one!

    Thanks so much for your help so far Ralf it’s appreciated.

    DrRobotnik
    Participant

    Hi Ralf,

    So I’ve experimented some more. Character movement isn’t the issue. When still and moving the camera the HUD elements and character judder quite a lot, it looks like glitching out. It stops when I stop moving the camera.

    Also, a separate issue, when enabling Geometry 3D the right eye is black. Any ideas?

    Thanks again.

    DrRobotnik
    Participant

    Hi Ralf,

    Thanks for your rapid response.

    It isn’t a shimmer, when you move you can see a hard outline of certain objects on the screen where they were before you moved. It disappears quite quickly but it is quite nauseating. It might not be ghosting but it’s the only way I can think of to describe it. Is there a way of taking a screenshot in VorpX? If so I could show you what I mean. Meanwhile I’ll try reducing Z3D strength to see if it makes a difference.

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