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Dutch2Participant
There’s two D3D8.ini files one in a shader folder and one in the main directory. Change both D3D8.ini files.
The default view is not optimal but according to the SimHQ and CAF this can be manually be changed. Do a search. For me the flickering around the shape I could find a solution.
What is holding up back you FPS, GPU or CPU.
GPU lowering your graphical settings. BTW all my setting in Nvidia are shutdown or application controlled, while power settinyg is max.
CPU, use a less intense crowded air, lesser terrain details like trees or a quiet front.I must admit, because of the strange blinking effects around the shape of the trees I did stop in playing this game.
Dutch2ParticipantThere’s two D3D8.ini files one in a shader folder and one in the main directory. Change both D3D8.ini files.
The default view is not optimal but according to the SimHQ and CAF this can be manually be changed. For me the flickering around the shape of the trees are more a irritating point that keeps me away from playing.Dutch2ParticipantWhat version of Woff do you have?
Hey Dutch, I’ve just tried your solution but every time I launch CFS3 the .ini file rewrites itself back to =1. Any ideas on the cause? I’m using the out-of-the-box most recent version of the game so am wondering if there’s anything else I should install. Any help would be appreciated!
Dutch2ParticipantI’m having the same problem. New install of WOFF / BHAH 2 and VorpX.
CH joystick and pedals work. TrackIR works. I set up Vorpx with a file for WOFF and it gets me into WOFF game.
But I can’t get to the In-Game Settings menu to click Head Tracking “ON” so I’ve got no head tracking in VR.
Tried everything we could think of today including the Del key; nothing works.
What Ralf says above gets me to thinking I might be able to access the In-Game Settings Menu with my hand controllers. Probably try that tomorrow.
@Todt von Oben, did you succeed to run Woff in VR and if so, how is Woff running in VR? Is VR in Woff like FC in VR?
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