ENBSeries

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  • in reply to: vorpX 25.1.2 Available Now #222024
    ENBSeries
    Participant

    @Ralf
    I’m very sorry for wasting time, false alarm. Didn’t wear helmet before, because usually skip while games are in the menus, so didn’t know about new behavior of the Vorpx, which requires to press some buttons in the new vr windows and until then input is partially locked.

    in reply to: vorpX 25.1.2 Available Now #222021
    ENBSeries
    Participant

    @Ralf
    Thanks for reply, sent troubleshoot data to e-mail.
    I know such kind of issues difficult to track, but from my experience helps to give to the user different old versions till find one which have issue. Then compare code, make minor changes and give again for testing. As I already found vorpControl64.dat is culprit most likely, could be easier and safer swapping it than sharing entire old builds. I can live with old version of Vorpx with internet disabled (don’t remember if any game need to be online), but don’t mind to test as described above. In that case, better to connect in some chat application to make the testing quicker, discord f.e.

    SpaceEngine do have native vr, I just have it installed, so used it as one of testing applications which do not have native Vorpx support and quick to start. Not sure if there is any benefit to add vr via Vorpx to it, unless there are some exotic helmets which can’t run it by default.

    in reply to: vorpX 25.1.2 Available Now #222019
    ENBSeries
    Participant

    @Ralf
    Uninstalled, rebooted then installed again – no luck. Also noticed with SpaceEngine (running in windowed mode) after game is loaded height of the game window is reduced maybe by 10-25 pixels (can’t tell for sure about width). Also vanilla game allow mouse cursor go to any area, while with Vorpx it’s limited to client area where game front buffer is displayed.
    Here is the list of the process in the task manager, as you can see I keep pc clean as much as possible, so there are no other apps which could mess with input or hooking graphics:

    View post on imgur.com

    in reply to: vorpX 25.1.2 Available Now #222017
    ENBSeries
    Participant

    @Ralf
    Regarding issues with non functional input. If I keep old version of vorpControl64.dat, then issues do not happen. Maybe there is another combination of files, didn’t test more.
    The same problem happens in A Hat in Time. Reinstalling Vorpx via web setup multiple times – no difference. Even Vorpx own ctrl+alt+shift popup message ignores keyboard in A Hat in Time game. The only thing suspicious to me is when first time after long break started Vorpx and it initiated an update, at some stage of installation terminated it manually because was busy with other pc tasks. Still, that don’t explain why problem remains after executing web setup later, after reboot as well. As mentioned earlier, in the SpaceEngine some actions do work in certain moments, like game first popup warning with Esc button to hide it fails, then main menu works for cursor and mouse buttons both, then in-game cursor works but mouse buttons and keyboard are dead. I know some of the last patch(es) of Win11 (I’m on Win10) have changes to GetAsyncKeyState, breaking some apps, maybe workaround was done on Vorpx and it do not works in my case.

    in reply to: vorpX 25.1.2 Available Now #222010
    ENBSeries
    Participant

    Having bug with last update – keyboard input is locked and don’t work. Copying all the files from 21.3.5.0 version of vorpxControl.exe resolves the issue. Tested only with SpaceEngine and Tomb Raider 3 via voodoo wrapper, cause don’t have other games installed. In the menu of SpaceEngine can use mouse, but while in the game it’s also do not work at all. Game have native vr support, but for testing used regular gave.

    Oculus Rift CV1, Win 10 with auto updates removed, NVidia drivers without geforce experience, no overlays or any kinds of trash which hooks in to the games, no exotic input devices with their services, no motherboard vendor bloatware. Latest Quest software. I didn’t run vr for a long time, so have no idea if there are any versions in between 21.3.5.0 and last one.

    in reply to: Please add dithering to VorpX #218507
    ENBSeries
    Participant

    Yes, i do this via enb and luckily VorpX works fine with Dragon’s Dogma and ENBSeries together. Didn’t try both at same time earlier with other games, as i thought it’s not possible.

    in reply to: Does Half-Life 2 still work? #182998
    ENBSeries
    Participant

    Thanks for reply. I tried both these things earlier, now once again – no luck. In SteamVR mode the only difference is that in helmet everything is black, no sign of rendering and on main display still no proper tracking, same notifications by VorpX, even game hud can be scaled up/down by hotkey, yet nothing better than via Oculus mode.

    in reply to: Does Half-Life 2 still work? #182976
    ENBSeries
    Participant

    Hi, new user here.

    I have the same problem, in Oculus CV1 can see only usual white field with starting Half Life logo and floating text, no actual game or Valve logo. But desktop game looks okay, just no menu of VorpX when pressing Del and game cursor disappear forever after pressing Del (can see tips and VorpX logo too). Tried to run game in windowed mode – no difference. Also i can hear all sounds of game in the helmet and in some way positioning of helmet apply to the game environment, but no rotation. Other games tried and seems working okay. I tried as suggested here to reset factory defaults, i don’t have any incompatible applications (i know how to keep system clean from trash which injecting in to the games), but no luck.

    Win7 x64, Steam version of HL2, GF1060 391.35 driver without telemetry, ansel and other useless things.

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