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EpicJohnsonParticipant
All fixed thanks.
EpicJohnsonParticipantI see this as a simple fix, allow us to unbind the individual buttons on the controller.
When a game uses an xbox 360 controller just by plugging it in.
Vorpx should not have any functions assigned to buttons on the controller.
We can change those assignments in the Vorpx menu in game, We just cannot leave them blank so they do not conflict with game.
I/we want to be able to go into Vorpx in game and tell the buttons to not have any functions.
EpicJohnsonParticipantHow do i disable/unbind the assignments that are there.
The game already has assignments for the controller built into the game, Vorpx is adding extra commands to controller.
For example Using the rift and vorpx and a controller and sitting in a car in game, I hit the right trigger which the game has as accelerator Vorpx also has me drawing a weapon with the same button. This is not usefull at all
Need to have no commands assigned to the controller from Vorpx, the assignments you have applied conflict with the game.
I AM NOT ASKING YOU TO DISABLE CONTROLLER.
I am asking that you not assign functions to the buttons on the controller.
Or you allow us to unbind the assingments.EpicJohnsonParticipantMaybe try to disable headtracking in vorpx and use Opentrack/freetrack for head tracking.
EpicJohnsonParticipantFalse hopes?
I say 3d-ish due to my confusion for 3d software and programing.
For Me if the oculus has proper eye seperation (2 different camera positions in the world) I can discern length, Width, and breadth. So I feel the game is in 3d for that is how I see the world. I don’t need things to “pop” for there to be 3d.EpicJohnsonParticipantHere you go https://www.youtube.com/watch?v=lFiW-jWApfc
EpicJohnsonParticipantUpdate, Fixed my double image problem rolling back my video drivers.
The problem with the slow-down still persists, however if i hit alt-enter to exit full screen game will work. Changing the 3d modes did little to nothing to help.EpicJohnsonParticipantSwitching the 3d mode does not fix it. Still have 1 frame per minute slowdown in mount and blade even with vorpx off to get a proper blended image, when i turn on game now i see what spectators would see on the monitor using duplicate or cloned screens. And have same problem with Darkfall with the 2 screen image in the rift.
EpicJohnsonParticipantTurned of V-sinc, no luck. Could not get far enough into game to test further. Now when i launch Vorpx and mount and blade i get side by side images in the rift. If i open Vorpx settings and deactivate Vorpx i get a blended single image, same thing happaning in game Darkfall as well. Seems for my Vorpx on is off and off is on.
I-7 3930k(oc’ed to 4.2 Ghz, 64 Gigs ram, 2 GTX 760
EpicJohnsonParticipantJust a report back. The latest patch broke any ability to play firefall, Head-tracking and mouse are locked to center of screen. Vorpx mouse cursor is still displayed in game. Would really like the ability to play this game with the oculus. Good luck and thank you.
EpicJohnsonParticipantAny news on that button. Have been playing Firefall and Vorpx works great just wanna get rid of that mouse cursor. Thanks much
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