eqzitara

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  • in reply to: Shaders (Helix) #312
    eqzitara
    Participant

    Just remembered this link

    http://www.youtube.com/user/S3DGamerZone

    If you look at videos of borderlands 2/Dead Island they are using depth buffer. Im not sure how it compares to Vorpx since all users are using same display and it may allow better optimization.

    in reply to: Shaders (Helix) #310
    eqzitara
    Participant

    Shader modifications arent really needed in depth buffer games.

    Helix’s games are using NVAPI(Nvidia drivers) and directly interface with 3D vision in normal stereoscopic 3D rendering.  I think its impossible to port over.

     

    in reply to: vorpX – Pre-Release Thread #175
    eqzitara
    Participant

    I understand the occulus rift is the primary focus but by any chance will standard side by side be supported?

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