Yes, it’s all peachy again, thank you very much.
On previous versions positional scan worked usually, but at times when it doesn’t I had to restart the game. That was immediately visible as character positionally moved around before Direct VR scan. If this movement didn’t occur I never got positional movement working with scanning. Now after the update: camera viewpoint before VR scan seems to point about 30 degrees up and no movement at all but after VR scan everything works as it should. I tried to switch cache back on and looks like it works too.
About positional tracking, I’ll imagine if playing with roomscale area character movements would clip a lot inside the walls but for seated gaming current implementation is just fine. I like the extra dimension positional movement adds to ranged weapon gameplay.