Grey Area

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  • in reply to: No Man's Sky – Experimental Profile #111018
    Grey Area
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    So, tried this and it’s “fun” but not really a “VR solution”;

    * Walking around on the planet is fine – except by the time you’ve zoomed the image enough to get immersion, you can’t see the elements of the hud (multitool info, location indicators etc) as they’re all off-screen

    * As someone mentiond above, head tracking is linked to looking around when walking – but linked to ship direction when in flight.

    * Interacting with any of the inventory screens is horrible. The head tracking and the controller “fight” each other and the zoom again means that much of the information is lost around the edges.

    * Interacting with NPCs and the monolith or manufacturing facility quests would similarly benefit from different settings.

    None of these are the fault of the profile, just the way the game is coded (no option to reposition or shrink the inventory screen menus for example). However they could be addressed by the profile…

    I’m new to VorpX so I don’t know if this is possible…but if you could switch between multiple profiles by a keypress…then you could have one “walking” profile, one “flight” profile and one “inventory” profile.

    Since the inventory key is always the inventory key, you could bind the inventory profile to the same key; press inventory and the profile switches to a lower zoom setting and with the head tracking turned off.

    Flight profile would be harder because there’s no specific “ship” button, it’s the same “action” button as many other things.

    I think a lot of games would benefit from this. Can VorpX do it?

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