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HiggenbooberParticipant
Is 4:3 resolution ideal or 1:1? I’ll give it a shot and let ya’ll know how it runs RTX3080 + Valve Index. Thanks!
Also are you still planning on having a full body for the player in GTAV and RDR2? I came from the REAL GTAV mod and I found your VorpX solution runs a lot better but I prefer having the player body as well as the way cutscenes were implemented in REAL (you remain in the worldspace while viewing the characters in the cutscene).
HiggenbooberParticipantYou said if Vorpx doesn’t change any settings then its fine as it is. But it literally didn’t change any settings in my game. Almost everything is on ultra and resolution is 1440p (which are my regular settings). Is that normal? Will the VR look right with that widescreen resolution? or do I need to make it 4:3?
HiggenbooberParticipantHello Thanks for the reply. Yes I also have Skyrim VR and it is heavily modded with DynDOLOD, HIGGSm VRIK and all that. It still can not replicate my Oldrim game and Tetrachromatic ENB. I have been modding Skyrim for a very long time and ENB for DX11 isn’t the same as DX9. Sadly I don’t think ENB will work with vorpx in Oldrim. It can work only if you disable the enb effects which kind of defeats the purpose.
Skyrim VR does run pretty well though. I run it at 80hz with ENB for interiors.
HiggenbooberParticipantIs there perhaps a way for me to use enblocal.ini and set the proxy to whatever .dll name is used to inject into the game?
HiggenbooberParticipantI’ve tried it with the wrapper as well. However it doesn’t seem fully compatible because my FOV is all messed up as well as the HUD that VorpX usually fixes when its loaded properly. I’m going to try it again but I don’t think I was able to adjust it through the VorpX in-game menu either (but am able to without ENB)
HiggenbooberParticipantPerhaps I can get access to an earlier build? I read other users had this problem and the last working version was 18.2.
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