Hikari

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  • in reply to: Color depth much worse than monitor and native VR #167252
    Hikari
    Participant

    For some reason, in Outlast the game inside Virtual Cinema is having big black areas on its right and bottom. That makes the game be centered on top left. On monitor window that doesn’t happen.

    I believed it was the high resolution I used so I turned it back, but issue remained. I also increases textures (MaxProcBuildingLODColorTextureSize and MaxProcBuildingLODLightingTextureSize), so I brought it back. No luck either.

    I didn’t change any other config, so I have no idea what’s causing it :(

    in reply to: Color depth much worse than monitor and native VR #167251
    Hikari
    Participant

    Thanks a lot for the reply.

    Indeed I incresed Oblivion resolution to 3840×2880 and graphics got way better. Not as good as my monitor yet but now I see it wasn’t a color depth issue.

    I’m gonna try these tweaks on vorpX menu.

    in reply to: Ralf – Multicore affinity question #167216
    Hikari
    Participant

    Interesting details.

    Multiplatform games on Xbox Scorpio and PS4 Remaster are heavily bottlenecked by CPU, so I believe game devs are gonna do extra work to optimize for CPU.

    CPU serial performance is always better used and more expensive to get. If you can, always choose better serial performance – which doesn’t mean higher clock when comparing different microarchitectures – over more cores.

    Core affinity is rarely worth anything. If you wanna try, Process Lasso has some neat features for that. But yes, OS task scheduler does the job just fine. Only situation I see its worth is if you have 4 cores (6 cores doesn’t need it anymore, 2 cores is too few) and a few no important processes eating 5-15% of a core each. Instead of having them split among cores and competing with more important processes, you can just set them all to the same CPU and leave the other 3 free.

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