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JDBParticipant
Hi Ralf,
I don’t have any mouse software, although I do use Virtual Desktop which ofc does it’s own cursor things.
It’s hard to explain,
but I assume by enabling head tracking, VorpX does some memory scan to hook into the camera.
The scan works since I can move the camera with 6DOF, I can even clip through the ground if I go to extremes. The only issue is that the scan somehow got the up down axis of the camera itself (not yaw, pitch, roll, my bad) wrong. So physically leaning left, right, forward and back works. Looking around works too.
It’s just that it got the vertical camera movement (i.e. standing up, sitting down) inverted.
Is there any way I can invert the vertical movement of the camera, by affecting how the memory scan writes to the Unity camera’s position?
It’s feels like such a small tweak, it must be possible.
I would even delve into “modding” if need be, but I just wouldn’t know where to start.
Any advice would be much much appreciated.
~ JuliusJDBParticipantI am just reposting my reply as a reply.
Hi Ralf, unfortunately those settings didn’t work.
They are the ones I tried to change before posting.
Is there no way that you know, that allows me to invert the camera up down movement in any way?
Some hidden toggle or something.
It is all that is needed to make the game playable :)
Forwards and backwards, and side to side head movement is just perfect though.
I even tried OpenTrack but 7 days to die doesn’t support IRTrack in the first place since its not that kind of game.
Good to note: 7 days to die is made with Unity version 2020.3
Hope to hear back,
~ JuliusJDBParticipantHi Ralf, unfortunately those settings didn’t work.
They are the ones I tried to change before posting.
Is there no way that you know, that allows me to invert the camera up down movement in any way?
Some hidden toggle or something.
It is all that is needed to make the game playable :)
Forwards and backwards, and side to side head movement is just perfect though.
I even tried OpenTrack but 7 days to die doesn’t support IRTrack in the first place since its not that kind of game.
Hope to hear back,
~ JuliusJDBParticipantHello, just to clear up phrasing. By “Y position” I mean my headsets pitch.
Thanks! -
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