Jmander11

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  • in reply to: GTA V Issues #128382
    Jmander11
    Participant

    How would an ancient game such as fallout 3 (which is running at 75fps at 35%ish gpu usage) not be able to run a solid 90fps? If the game world is rendered twice at 90fps that seems like a cakewalk for this gpu since this game is from 2008, does it not? Especially considering the gpu usage values I’m seeing already.

    in reply to: Fallout 3 framerate issues with beefy gaming rig #128029
    Jmander11
    Participant

    45fps is suitable for asynchronous time/space warp, but games look horrible when using that to me. I don’t like how it looks at 45fps in native vr games like Arizona sunshine or vorpx. I understand vorpx has overhead vs native vr apps, but the game isn’t utilizing my gpu to 100% before dropping frames.

    I have a rig capable of running games at 90fps. This is the top end consumer gpu currently, so I would hope it could. You can see it has the power because of the 35% load it sees.

    Blur isn’t the main issue I’m having, but I’ll take a look at the mouse sensitivity for that as well, thanks. Walking around, turning, and doing anything has the stutter effect produced by sub 90fps currently, and at 45fps it’s a blegh way to play, but less stuttering I suppose. Blur might have been more of an issue at 45fps with vorpx’s fluid effect. I really just need to find out how people run this game on a 144hz monitor at 144fps, or see if that was ever managed.

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