45fps is suitable for asynchronous time/space warp, but games look horrible when using that to me. I don’t like how it looks at 45fps in native vr games like Arizona sunshine or vorpx. I understand vorpx has overhead vs native vr apps, but the game isn’t utilizing my gpu to 100% before dropping frames.
I have a rig capable of running games at 90fps. This is the top end consumer gpu currently, so I would hope it could. You can see it has the power because of the 35% load it sees.
Blur isn’t the main issue I’m having, but I’ll take a look at the mouse sensitivity for that as well, thanks. Walking around, turning, and doing anything has the stutter effect produced by sub 90fps currently, and at 45fps it’s a blegh way to play, but less stuttering I suppose. Blur might have been more of an issue at 45fps with vorpx’s fluid effect. I really just need to find out how people run this game on a 144hz monitor at 144fps, or see if that was ever managed.