John1080gtx

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  • in reply to: 200 degree fov pimax 8k and VorpX? #167556
    John1080gtx
    Participant

    Sorry to beat a dead horse but did you order one off the Kickstarter?

    in reply to: 200 degree fov pimax 8k and VorpX? #167536
    John1080gtx
    Participant

    IMPORTANT: Take everything below with a grain of salt. At this point it’s pure speculation.

    Since the Pimax uses SteamVR, technically it should work.

    The major caveat is the 200° FOV. From what I gathered for native apps that will be done by using two distinct left/right view frustums with ~140° per eye FOV, which won’t be possible in most cases for vorpX.

    As a fallback they seem to have a 2D image scaling technique to ‘upscale’ a lower FOV to 200°. That however sounds like something you absolutely don’t want to try as it almost certainly will introduce visible distortion towards the edges of the image. The very first iterations of vorpX did something similar to enhance FOV. It was the worst idea that made its way into vorpX ever and was later removed. I don’t expect the Pimax way of doing this being any better.

    Long story short, the Pimax 8K almost certainly will work with vorpX. But almost as certainly not with the full 200° FOV that are theoretically possible with the device. The theoretical maximum with a symmetrical view frustum is 180°. 150°-160° sound more sensible for vorpX considering performance, provided games allow to set the FOV as high as that. That would still be a major improvement over current headsets.

    So does that mean you will be updating vorpx to work with the pimax8k at its 200 degree fov? And not 150 or 160..? And native 200 not stretching? Thanks.

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