kinnikinnick

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  • in reply to: Non-Oculus Rift HMDs request #91462
    kinnikinnick
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    Hey, I hope I’m not being a bother by resurrecting this thread. It was said by Ralf that the main issue with developing a Phone or DIY supported driver would be that it wouldn’t do streaming, head tracking or lens correction. I signed up just now to point out that programs such as TrinusVR accomplish these tasks quite well! At only 8$ for the full version TrinusVR would be the ideal companion for Mobile Phone VorpX ‘experience’. Just add TrinusVR or other software as a requirement for VorpX to work with Phones.

    TrinusVR uses either wifi or USB tethering to stream content. With either compression settings or the right tweaks on your computer you can get a very playable stream on most phones.

    TrinusVR has its own open source head tracking protocol that could be introduced into VorpX. It also can output in OpenTrack and TrackIR protocols as well (without the need for downloading either program). Therefore, if you only implemented TrackIR *input* you would end up supporting almost every head tracker currently on the market.

    TrinusVR has pretty excellent CUSTOMIZABLE lens correction built into it. It takes SBS formatted images (un distorted) and applies a number shaders from barrel distortion, position, angle, zoom, chromatic distortion. This way you can set your own lens correction for any HMD. Already done by someone else!

    I’ll point out here that I’m not at all affiliated with Trinus, I’ve simply been a big fan of VR since the late 80’S(!) and have been waiting WAY too long for some VR done right and affordable.

    I hope there is a way, or will be soon, for us non Rifters to begin supporting VorpX as the ‘de facto’ source for all 3D stereo and VR needs. If you permit ONLY THE DISPLAY and rendering options and I would happily invest in seeing where your project goes! Cheers! Sean

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