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kissklasParticipant
Don’t suppose you’ve figured out a way of getting it working with CloD?
Hehe no, I gave up on CloD. It just feels too “on rail” after BoS. But hey, TF are porting to DX11 and adding VR support soon! (that goes for BoS/BoM/BoK too actually!)
Can anyone help me please!?!? Activating this thing is a fucking nightmare.
First off I accidentally entered in my request code as my username and now i can’t get the key to work at all. What do I do?????You have to contact support on that one, I think. This thread is probably not the right place for account issues.
kissklasParticipantI have gotten this to work before as well, but geometrical 3D for me renders the environment outside the cockpit black on one eye. have not yet tried to do or_enabled in config. The cinema mode works well, but it does lag quite a bit on my gtx 970. would say it is almost playable though.
Edit: In normal/adaptive mode it’s all good, but no real 3d feeling:-/ wish the geo mode worked.
kissklasParticipantI gave up on it. I guess we need proper support to get it working.
On a sidenote: I ended up running Virtual Desktop through steamVR in SBS mode, and running BoS through virtual desktops Games tab, with or_enabled in the BoS config. This gave me proper 3D and working headtracking in the Rift.
But turning the head in game results in horrible lag, even at lowest setting, and the eye placement seemed a bit off no matter what I did. Success, sort of:-p
Try it in the Vive if you can. Maybe it works better. Running the game in extended mode, through a program that is again run through SteamVR, via the Rift did not go well with my system:p
kissklasParticipantUpdate: I got it to work by loading the Arma II profile. However, the FOV is too low.
Only way to make playable is to use the or_enable = 1 in the config.
This however leads to the image being split in two for both eyes, due to the fact that this option is meant for Extended mode on the Vive.Does anyone know if VorpX is able to split a single render down the middle, so it can be displayed on each eye? Maybe there even is an existing game profile that does this?
kissklasParticipantNew info: The game hooks when I get to a loading screen, and the loading shows in the Rift. Only problem is that the HMD stays at the loading screen, while the game plays on the monitor.
Head tracking and sound works perfect though.
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