mkjms

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  • in reply to: osvr support from vorpx ? #103925
    mkjms
    Participant

    I’d like to see them get on top of this as well. I had the osvr ordered until a dk2 came up at a decent price. No question that the osvr is top notch for the price, if it lives up to the specs.

    Personally I can afford whatever I like. I’d pay multi thousands of dollars for a lightweight 4k headset that sticks out an inch or two from my face and offer a 160 degree field of view. I won’t pay 800$ for the Vive nor 600$ for the Rift CV1, they simply aren’t the experience I’m looking for and are barely an overall upgrade from the dk2 (which I got for ~275 Usd).

    in reply to: How Do We Fix the Posterization in Dark Areas Now? #103924
    mkjms
    Participant

    I can’t be the only one with this issue? This is my second time with the dk2 on entirely different hardware.

    Dark areas are murky, posterized and entirely devoid of shades/details.
    I’m on the latest Oc runtime/home and I’m booting alien isolation and other games via steam. This issue is visible in every game and it’s definitely due to the dk2 hardware not handling the rgb range correctly.

    I need some way to set the dk2 to the proper rgb range but I don’t know how to access it as a display in the nvidia control panel.

    in reply to: How Do We Fix the Posterization in Dark Areas Now? #103828
    mkjms
    Participant

    Here’s an example of what I’m talking about: https://support.apple.com/library/APPLE/APPLECARE_ALLGEOS/Product_Help/en_US/PUBLIC_USERS/133281/S0455_Posterize.png

    Although in this case it only effects the darkest shades on screen. It’s particularly jarring in Alien Isolation, and makes the black smear that much more evident.

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