MrEos

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  • in reply to: Skyrim + Vive #101985
    MrEos
    Participant

    An even better solution would be to directly configure skyrim for 1:1 horizontal to vertical sensitivity:
    Under [controls] in Skyrim.ini (Found in “My Documents\My Games\Skyrim”) there are two entries.
    fMouseHeadingYScale=0.0100
    fMouseHeadingXScale=0.0200
    Change the YScale to match the XScale. If you do not have entries for fMouseHeadingXScale then just add them. Also set “bMouseAcceleration” to “0”

    I just want to say Thank you again, for these references. It’s exactly what I needed. I think I’ve finally perfected my settings last night. Because now, I can look straight down/straight up, and get right back to 1:1 when looking straight ahead, and…. left and right rotations seems to be right on 1:1 as well.

    Thank you.

    Now I just need to follow a few tips on out how to squeeze as much graphic fidelity out of it as possible without causing distortions.

    in reply to: Skyrim + Vive #101941
    MrEos
    Participant

    I ended up having to bump fov to 125, thinking about going a little higher, with all my other settings to get that vertical rotation almost 1:1 now with minimal distortion.

    Some other things I have tried. When I force the ini to 960×1080 resolution, I get an almost perfect game, if you disregard the horrible pixelation. So then I bumped it to 1080×1200, to match the vive. And I started getting issues with water in the distance appearing all weirded out. IF anyone knows a sure fire way of dealing with the wall of water issue I’d appreciate it.

    in reply to: Skyrim + Vive #101896
    MrEos
    Participant

    Ty for the tips. I did turn off acceleration in the vorpX gui. I wonder if the game still applies its own anyway?

    I have not dug into expert mode yet. I’ve mostly been loading the default profiles for each game and going from there.

    in reply to: Skyrim + Vive #101849
    MrEos
    Participant

    TL:DR
    When using headtracking as thumbstick, you allow us to modify x, y sensitives seperately.

    But when doing a full override. You cannot do the same for the mouse x, y sensitivities.
    Your only option is that general HT sensitivity on one of the other setup tabs.

    Almost forgot to add something else that I noticed about the vertical sync and what happens as it get to be more 1:1.
    It helps your brain to develop a sense of scale for everything from ramps, stairs, columns etc. When you’re constantly having to correct your vertical alignment with an alternate control method, you lose a bit of that.

    in reply to: No key #101603
    MrEos
    Participant

    Ty. You’re Awesome. Code received.

    in reply to: No key #101600
    MrEos
    Participant

    *I have also already sent the code in to support@vorpx.com with an alternate e-mail, including all information needed, with the orginal e-mail used to make purchase.

    in reply to: No key #101599
    MrEos
    Participant

    Sent request code 2(*3) times. Checking spam folder like a hawk since then.

    IS the process automated? Does the information it request need to be in subject line or body? Any special formatting?

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