neaumusic

Forum Replies Created

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • in reply to: Virtual screen is not centered in vision #171310
    neaumusic
    Participant

    Will do, yea that’s the part that doesn’t make sense because other people should have noticed this. I will try reinstalling everything. Thanks again for your time.

    -James

    in reply to: Virtual screen is not centered in vision #171308
    neaumusic
    Participant

    I understand how ray tracing and stereo depth work. My camera is not in the center, and needs to be shifted to the right, in the same way that Expert Settings Camera Height works. The camera is centered on the right eye, not between the left and right eyes.

    If I put a clock on the wall in front of you, it’s obviously in the center in front of you. If I move the clock 1 foot to the right, it’s obviously 1 foot to the right, so even though you’re telling me this is how a camera works, it’s very obviously incorrect zzz

    in reply to: Virtual screen is not centered in vision #171306
    neaumusic
    Participant

    Ugh, this is driving me crazy man, especially because you’re so determined that it’s correct. UI element that should be in the center, but it’s not. I have to look up and to the right. You say this is how it’s supposed to be, but it’s obviously not correct.

    I can zoom out with Shift+Scroll so that bottom corners of the screen touch the circle of my vision with my right eye, but if I just use my left eye, I cannot see the bottom right corner. Obviously not in the center, so stop telling me its right!!!

    Lol, I really like this project and the game is BEAUTIFUL, but I can’t use it without adjusting my camera’s left <—> right. Anyways man, thanks for the replies and please let me know if camera left right can be adjusted!!

    -James

    in reply to: Virtual screen is not centered in vision #171304
    neaumusic
    Participant

    Ok this isn’t my image, but it demonstrates the exact problem I’m seeing in Skyrim. Note the UI bar at the top of the page. If I measure the pixels from each tip to the top of the page, it’s much closer to the top of the page on the right side. The left side is something like ~117 pixels, the right side is like ~99 pixels

    <——–>

    View post on imgur.com

    Now, if we look at a regular game screenshot, that UI bar is exactly in the center of the screen, which makes sense as a UI element.

    View post on imgur.com

    Which camera is identical to the game camera? The right eye camera or the left eye? They both look off-center in the first screenshot, but I’m not sure what you mean about asymmetric rendering of a frustum. Shouldn’t the frustum be centered between the user’s eyes?

    I guess this isn’t a great example because the user’s head could be tilted, but it should be the same distance to the edge of vision

    in reply to: Virtual screen is not centered in vision #171302
    neaumusic
    Participant

    Yes I would see a larger gap below the screen, but I would see no gap on the right side of the screen.

    Vertical alignment doesn’t really matter to me, especially because there’s a camera height adjustment in the settings, but the left <—> right offset is still not centered.

    in reply to: Virtual screen is not centered in vision #171300
    neaumusic
    Participant

    Yep I know what you’re saying, but it’s the opposite for me in terms of vertical alignment. The camera is too low! From my perspective, the center of the screen (far back side of the frustum) is above and to the right side.

    in reply to: Virtual screen is not centered in vision #171298
    neaumusic
    Participant

    Also worth noting that the screen seems slightly rotated clockwise or counterclockwise, but this might be part of the camera height adjustment which is why camera height looked much better when my view was from the center of the screen. Overall, just slightly enough off-center that it’s confusing for my brain, and I think it has to do with arithmetic and shifting of camera position / angle.

    The center of my actual room-scale is on my right side as well, I don’t know if that could be useful for finding a bug in the code. Just seems weird that I’m the only one who has this issue too zzz

    in reply to: Virtual screen is not centered in vision #171297
    neaumusic
    Participant

    I messed around a bit trying to fix things, but nothing ultimately worked. The closest thing to a solution was the “Show expert settings” and “Camera height” which helped with one aspect, but not others. If there was a “Camera left right” adjustment I think it may work fine, but may also need Camera tilt up down or pivot left right.

    I feel like there’s an arithmetic problem where the default camera is cast to the right eye, and the left eye just gets a new camera, rather than having both cameras equidistant from the center. This makes sense for 2D crosshair or overlays to be accurate for the right eye, but it’s pretty confusing. I may need a mod to shift all UI positions, because the health bar, top bar etc are just not actually horizontal, but tilted away from me on the right side

    Pretty much, my camera is not lined up with the goggles. It’s possibly lined up with the right lens (I close my left eye and try to judge the picture), but its hard to tell. All I know is that the screen is too high and too far to the right, so the plane is tilted and right side is farther away.

Viewing 8 posts - 1 through 8 (of 8 total)

Spread the word. Share this post!