Thanks for looking into this.
According to HWInfo, no individual thread exceeded ~50% during the course of running Diablo 3 (I used HWInfo’s “Maximum” value to make this determination). I wondered if it might be a single maxed thread that was causing this, but this does not appear to be the case. I also kept an eye on thermals, to rule out thermal throttling, but that was also fine (see below).
Here is some more info, in case it may help:
Windows 10 1909 (Build 18363.720), freshly installed about two weeks ago.
Nvidia Driver 442.5.
AMD Chipset Driver 2.01.15.2138.
Oculus version 14.1.
Oculus Tray Tool 0.85.4.0 (only used to start and stop Oculus services).
Max CPU Temp: 51 C (liquid cooled).
Max VRM Temp: 49 C (actively cooled).
Max GPU Temp: 48 C.
It doesn’t look as if the system is thermal throttling. I don’t run supersampling in Oculus Tray Tool, as that is known to have a heavy performance penalty.
I look forward to hearing about the results of your testing.
Cheers!