nztyke33

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  • in reply to: Exclude Programs filter #218324
    nztyke33
    Participant

    excellent. appears to work. i added the “partial match mask” to the list and then deleted the existing exact match entries later, using the config tool (couldn’t be bothered renumbering all the entries).

    much appreciated. thanks.

    in reply to: Company of Heroes: Anthology #216262
    nztyke33
    Participant

    Have you managed to get this to work with COH 2?

    in reply to: Any Plugin/Driver SDK/API ? #206176
    nztyke33
    Participant

    i was thinking more along the lines of perhaps vorpX scanning some “addon” folder on startup, for any dll that has code implementing some interface, say, with a method called maybe void SendData(..) and
    void ReadData(..) or something. any files that cause issues can be put on an “ignore” list so that future startups wont cause issues. i think you know what i mean, having worked with openvr, etc.

    the reason why i ask for this feature is that, sure, i can implement the “HMD” position tracking directly using a custom made openvr headsets driver but since vorpx is able to render without openvr/xr, it would be nice to not have to use those if vorpx is working in “generic vr headset” mode.

    anyway, just a suggestion. no rush. in the meantime i will use my custom openvr driver :)

    in reply to: Any Plugin/Driver SDK/API ? #206127
    nztyke33
    Participant

    I will take a look at the gamepad option. However, wrt vorpX API files, yes I have seen those. But as yet not figured out how to get vorpX to “hook” into a generic app/service without actually being part of an actual game i.e. a background feeder task that sends HMD tracking data to vJoy (pretty much like OpenTrack would do – but without the “middle man”, so to speak).

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