PaulOblomov

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  • in reply to: Cyberpunk and quest2 – several questions #204579
    PaulOblomov
    Participant

    Well, do you see here something, that bothers you much ? Quality preset and original. I see better quality textures, as I said a bit earlier, but lower raytracing res and overall smoothness, like a lil bit of bloom applied. Is that that bad to you ?

    https://postimg.cc/gallery/v4Gs38p

    in reply to: Cyberpunk and quest2 – several questions #204575
    PaulOblomov
    Participant

    Love it. Thx!

    I thought zoom is something you’re using to adjust for FOV only, so I can force cyberpunk to render wider, reducing the need for zooming. Because zoom reads as zoom and not some crucial vorpx setting :)

    I think DLSS upscaling in a visually loseless manner, so you won’t see any f.e. bicubic artifacts or something like that. Curved line won’t be aliased and textures is crisper. Will experiment on this.

    P.S. Zoom=1.0 means full resolution rendering I see or it means what ?

    in reply to: Cyberpunk and quest2 – several questions #204573
    PaulOblomov
    Participant

    I read everything very carefully, but it seemed like I was the only one doing it. I have a 3090, I wrote about it in the beginning :)

    And I’m asking about resolutions three posts in a row. Vorpx puts it at 1600×1200 – which is not enough for normal quality. Above 2560×1440 – the game does not allow to put, which forces to make a custom resolution in 2560×1920. And again, not the fact that it will be better. Probably there is a formula, according to which zoom will not blur the picture so much.

    The source of blur is the zoom parameter in vorpx. If it is below 0.6 the picture is clear. That is why I am asking about the dependence of picture sharpness on vorpx parameters. It may be obvious to you, but not to me. I am not a developer after all! And there’s not a word about it in the Help, and the profiles work according to some magic formula known to only you. Just default and everything works – not in this case.

    P.S. No words about OpenXR. And who reads worse ? :) BTW – in Alyx I did some screenshots and they are of 1440×1440… But I remember, FOV was far wider. Strange.

    in reply to: Cyberpunk and quest2 – several questions #204571
    PaulOblomov
    Participant

    Of course I reset everything to default, that’s why I wonder why such a choice of default resolutions.

    I have completed cyberpunk with DLSS and raytrace with high fps at 2560. The quality is great, including DLSS in balanced mode (better than without it, since it removes AA jitter). Now I just want comparable quality, like in Alyx, which looks amazing in VR. So far, the default vorpx mode gives an awfully soapy picture. It makes me want to wipe my eyes. And information on how to maximize quality for the most technologically advanced game of recent times – I couldn’t find on the forum. That’s why there are so many questions from me.

    The auto mode does not give Alyx quality.

    The raytracing in cyberpunk looks awesome, and turning it off is wrong, imo.

    Another question – I read that you recommend turning on OpenXR mode for oculus in some cases – would it be better to turn it on for cyberpunk?

    in reply to: Cyberpunk and quest2 – several questions #204569
    PaulOblomov
    Participant

    The question of optimal settings is only a resolution ? Just the first time you start the game – 1600×1200, which looks terrible. But the HUD looks okay, more or less.

    Another question about the DLSS in the game. Can it be used ?

    More about zoom – if you lower it, the picture from a washed out turns into a normal picture. I can make it so that the zoom was minimal, but without the black borders ? It also needs to pick up the resolution or what?

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