Profile Topics Started Replies Created Engagements Favorites Search replies: Forum Replies Created Viewing 5 posts - 1 through 5 (of 5 total) Author Posts Dec 9, 2014 at 11:46am in reply to: Head Tracking Init Failed – DK2 – December #26369 PianoscoreParticipant Same story – I’ve tried adding a bunch of files that may be toying with the rift in the background, tried disconnecting the gamepad, tried 3 different SDKs. All give me the same result. Basically I’ve just wasted $40 then? Dec 8, 2014 at 9:06pm in reply to: Head Tracking Init Failed – DK2 – December #26339 PianoscoreParticipant Hmmm I just posted saying the camera is completely operational now… I’ve gotten positional tracking and the camera is running all demos perfectly. Still getting the headtracking init failed. I’ll try disconnecting the gamepad or different SDKs tonight. Thanks Dec 8, 2014 at 12:52pm in reply to: Head Tracking Init Failed – DK2 – December #26334 PianoscoreParticipant Update – I’ve gotten positional tracking and the camera is running all demos perfectly. Still getting the headtracking init failed. ANything on this guys? I’ve basically just bought a $40 product that wont work. Dec 7, 2014 at 9:10pm in reply to: Head Tracking Init Failed – DK2 – December #26322 PianoscoreParticipant Positional tracking is understandable, but as I said, I don’t even have headtracking… The only way I can move the via is via the controller. Dec 7, 2014 at 1:00pm in reply to: Head Tracking Init Failed – DK2 – December #26312 PianoscoreParticipant The headtracking does work, but the positional tracking doesn’t… I’m on firmware 2.12 :) Author Posts Viewing 5 posts - 1 through 5 (of 5 total)