Forum Replies Created
-
AuthorPosts
-
pschimpfParticipantThanks Ralf. Couple of things:
1) I switched to Gamepad input mode and things ran pretty well (outside of Fallout 3’s occasional confusion in not recognizing there is a gamepad attached). In that mode I noticed that the scanner always fails rotation unless I set Override XBox controller to Full or Partial, which is no big deal (but see item 3). However, when running outside of VorpX Fallout 3 adds options to the Pipboy when a gamepad is in use. The most important, to me, is (X) to drop an item. When gamepad input is disabled, those options are not displayed and an item is dropped using RMB. With VorpX I never see these options whether I am using Gamepad or Keyboard/Mouse input. As a result, I recently switched back to Keyboard/Mouse input and mapped (Shft-Rclick) to RMB so that I could drop items.
2) The downside in keyboard mode is navigating the pipboy screen and dialogs with NPCs. I’d rather not use head tracking and right joystick to navigate those, although it is tolerable if I turn the right joystick sensitivity way down. This is why I wanted to map something to up, down, left, right. Shft-Rstick was logical, but didn’t work (Rstick would be even more logical for me if we were allowed to map that). I thought maybe this was the not-allowed mapping of Rstick extending to broken mapping of Shft-Rstick, so I tried mapping Shft-A and Shft-B to up/down and that didn’t work either. So I’m unable to map anything to those keys. When running outside of VorpX I have to make sure the cursor is pointed away from anything for those to work, so when I’m in VorpX I make sure to gaze away or use RStick to get the pointer out of the way. Meta Link does not filter any controller functions. It’s hard to see how it could be a Fallout problem because it doesn’t know where key codes come from. My best guess would be that Vorpx is generating keycodes that are different than what the keyboard generates for those. Can you verify that you are able to map something to the cursor keys?
3) This is not particularly relevant, but I think I’m confused about the difference between setting gamepad override to full and setting input mode to keyboard/mouse. I thought the former would only apply to using an actual gamepad, which I’m not using. But then why does my scanner always fail unless turn that on, or set input mode to keyboard/mouse? Does it also apply when controllers are set to gamepad mode?
-
AuthorPosts
