Rahul

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  • in reply to: Basic Questions – New VR user #199029
    Rahul
    Participant

    All right. Expecting a big performance hit then.
    But I like the idea of being able to experiment with some older games. I know I wont be able to play most games, but it might be fun playing just some of them. Based on what I have read, I just bought it. Will test it out tomorrow after I get my 3080.

    in reply to: Big Ant Cricket 19 in VR? #198869
    Rahul
    Participant

    Don’t know about that game, but in case you are interested in Cricket, try iBCricket on steam. Its entirely in VR and has a Demo where you can play 20 overs before buying. Worth testing that out.

    in reply to: Basic Questions – New VR user #198864
    Rahul
    Participant

    @dborosev
    Reason for that is that I dislike playing certain games as they trigger migraines for me. Typically its low FOV games. Im getting much better over the years, but I can still feel a pressure when I play those game, and some games I would avoid completely.

    VR headset is similar “pressure”. I am hoping that I will get used to it eventually, but I doubt I would be able to play long sessions in a headset like I can on my monitor. If there is no Stereo 3D, I am quite certain that I will find my monitor to be more comfortable. It might change in future, but its certainly not something that will factor into my purchasing decision right now.


    @ChronicHedgehog

    Wait… Twice the power? At 100%, the headset needs 4k resolution per eye. Are you saying that its double that with VorpX on top?
    I mean, I can understand that the GPU has to calculate twice, but its only displaying both images @ 4k each instead of 6k each. I guess, CPU usage will spike, as it calculates the geometry twice, but since each eye is half the resolution of overall headset, it should result in a significantly less power needed than a flat out 2x. Any benchmarks out there comparing zbuffer vs G3D?

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