RodriArgCba

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  • in reply to: Expert Settings toggle does nothing? #222820
    RodriArgCba
    Participant

    Damn, I see. I was aware that culling and geometry would be locked at that point, my plan was to mostly see forward for the mayority of the time, but I wanted a bit of yaw/pitch freedom just for a bit of a more natural feeling, so that would have been good enough as well.

    I am a C++ programmer, I might look into modding the game.

    That said, it’s still a mystery why the expert settings don’t show… any idea what could be happening?

    Thanks for the quick support so far!

    in reply to: Expert Settings toggle does nothing? #222818
    RodriArgCba
    Participant

    I’m definately not seeing a “Focal Offset” option so I do believe it’s not turning on expert settings for some reason. This are the settings I see:

    View post on imgur.com

    MAYBE RELEVANT INFO: My headset is an Oculus Rift S. The base profile is the base UE3 profile. I had to check “use alternative hooking method” for vorpx to attatch correctly to the game.

    NOTE: The game DOES NOT support looking arround with mouse and keyboard/gamepad, it’s a fixed camera, that’s the limitation I want to solve. Since translation is working even tho the game also doesn’t let you move (You basically just move the gun with a fixed camera) I thought maybe it’s possible with yaw/pitch as well? I know things will break and stuff and that’s okay, I’m ready to vomit or hold my head in one location if I need to I don’t mind. I’m determined to make it work if at all possible, I’m ready to fail if not.

    So is there an expert setting I can use for this similar to how translation was achieved? And also what about the expert settings not working, why could that be? Thank you for the assistance!

    in reply to: Resident Evil 7 doesn’t work anymore #199007
    RodriArgCba
    Participant

    Update: Problem fixed

    I deleted re7_config.ini so that the game would re-create it. Now the problem is fixed and reflections work! Seems I might have touched something I shouldn’t have during the update… oh well. If anyone else has this problem, just delete the file once, and you’re good to go.

    Water still missing though :P. Thanks for the help!

    in reply to: Resident Evil 7 doesn’t work anymore #198997
    RodriArgCba
    Participant

    Quick update: The game crashes with reflections “off” or “variable”. In short, you must use reflections “on” now. It’s having a bad impact on my fps unfortunately :( , especially in the back yard of the mansion.

    Since we are on the topic of the game, I wanna mention: Last update almost all missing geometry was fixed. Hair, walls, clocks are now present, and you were able to somehow keep the white glow removed for some weapons. Nice job! The only object still missing is water. You can test it in the basement in the first section of the game, or in the bathtub in the second floor bathroom of the main house.

    PD: Thanks for your hard work!

    in reply to: Resident Evil 7 doesn’t work anymore #198931
    RodriArgCba
    Participant

    Finally found what’s causing the issue! It’s the “Reflections” Graphic setting. It doesn’t allow value “Variable” anymore. You can only use it “On” or “Off”. But if you select “Variable”, game crashes. It worked before the last update. If you can look into it would be awesome!

    Another thing in regards to the new Headsync options you mentioned. I found that using “Alt. Fast” ,and fluid sync, other syncs in off works best. I also deactiveted head tracking prediction. My headset is an Oculus Rift S. Before the update Using Fluid sync worked great but now it stutters.

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