RodriArgCba

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  • in reply to: Resident Evil 7 doesn’t work anymore #199007
    RodriArgCba
    Participant

    Update: Problem fixed

    I deleted re7_config.ini so that the game would re-create it. Now the problem is fixed and reflections work! Seems I might have touched something I shouldn’t have during the update… oh well. If anyone else has this problem, just delete the file once, and you’re good to go.

    Water still missing though :P. Thanks for the help!

    in reply to: Resident Evil 7 doesn’t work anymore #198997
    RodriArgCba
    Participant

    Quick update: The game crashes with reflections “off” or “variable”. In short, you must use reflections “on” now. It’s having a bad impact on my fps unfortunately :( , especially in the back yard of the mansion.

    Since we are on the topic of the game, I wanna mention: Last update almost all missing geometry was fixed. Hair, walls, clocks are now present, and you were able to somehow keep the white glow removed for some weapons. Nice job! The only object still missing is water. You can test it in the basement in the first section of the game, or in the bathtub in the second floor bathroom of the main house.

    PD: Thanks for your hard work!

    in reply to: Resident Evil 7 doesn’t work anymore #198931
    RodriArgCba
    Participant

    Finally found what’s causing the issue! It’s the “Reflections” Graphic setting. It doesn’t allow value “Variable” anymore. You can only use it “On” or “Off”. But if you select “Variable”, game crashes. It worked before the last update. If you can look into it would be awesome!

    Another thing in regards to the new Headsync options you mentioned. I found that using “Alt. Fast” ,and fluid sync, other syncs in off works best. I also deactiveted head tracking prediction. My headset is an Oculus Rift S. Before the update Using Fluid sync worked great but now it stutters.

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