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ryoshenron
ParticipantI can confirm that my HP Reverb G2 works again with OpenXR after the latest patch. One weird thing I’ve encountered only when launching Desktop Viewer, though, is that it disables all my monitors in Windows display settings, and doesn’t allow me to re-enable them while VorpX Desktop Viewer is running, unless I set each monitor to mirror the display from the headset display, instead of choosing to extend the desktop on them.
ryoshenron
ParticipantWell that’s a relief, I look forward to this update soon since I seem to be unable to use VorpX right now, and I use this program on almost every non-VR 3D game I play, and I hope it will be a while before OpenXR 1.1 is mandatory… I’m basically just waiting for the release of a community-developed tool that is supposed to allow the HP Reverb to use SteamVR as its API instead of WMR, then I can finally update to Win 11 and abandon WMR for good…
ryoshenron
ParticipantWhy is WMR no longer a device option? I’m still using an HP Reverb G2 in Win 10. Trying to launch as OpenXR doesn’t work, and I’m not going to launch into SteamVR mode just for this when that wasn’t necessary in the last version…
ryoshenron
ParticipantI’m playing Elden Ring with Reshade dept 3D and companion app and it looks great, haven’t tried EAC bypass yet but if that works Vorpx shouldn’t have any trouble running this game with Z3D with most settings on high.
I concur with this, I downloaded and tried out the Reshade Depth3D VR Companion App, and it gives a very nice Z3D-style effect, and so far everything is working perfectly online as well – I’ve been playing fully online with EAC on and everything, and haven’t had any issues. This seems to be the best way to play Elden Ring in 3D with online features at the moment, as long as VorpX isn’t working through EAC.
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