sajittarius

Forum Replies Created

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • in reply to: vorpX 0.71 and Windows 8.1 Display Orientation #17008
    sajittarius
    Participant

    ok i just got it working again with this:

    samsung as main display
    fallout launcher set to second GTX670 (still iAdapter=1)
    vorpx set to ‘show only on Rift’ (was ‘show only on Samsung’ before)

    so basically the same thing that worked before except i changed the monitor vorpx should use.

    in reply to: vorpX 0.71 and Windows 8.1 Display Orientation #17007
    sajittarius
    Participant

    actually, disabling flash didnt work. I had to actually go into task manager and stop Vorpx Control for Firefox/IE to work.

    I just restarted Vorpx Control and now fallout is complaining about the resolution, so im guessing it rechecked which screen is main/secondary. Ill let you know once i get it working again, lol.

    in reply to: vorpX 0.71 and Windows 8.1 Display Orientation #17006
    sajittarius
    Participant

    ok so i went through all the settings and it appears to be working now…
    I’m using a Samsung monitor and the Rift. Here are the things i tried (might help in improving vorpx handling in the future?):

    Rift as main display
    Fallout launcher set to second GTX670 (meaning 2nd display, same as iAdapter=1)
    Vorpx set to ‘show only on Rift’
    game displays on Samsung Monitor, vorpx menu appears in game, head tracking works (just displaying on wrong screen)

    samsung as main display
    fallout launcher set to second display
    vorpx set to ‘show only on Rift’
    game displays on Rift, no vorpx menu, no head tracking

    Samsung as main display
    Fallout launcher set to second display
    vorpx set to ‘show only on Samsung’
    game displays on Rift, everything works…

    So it looks like Win8 or 8.1 is reporting primary and second display differently and Vorpx is using the wrong one?

    Side note: once i got everything working Firefox and IE start crashing on open. I think its a problem with Flash player, I even put in exceptions for the flash plugin exes. The only thing that seems to work is completely disabling the plugin in the browser.

    in reply to: vorpX 0.71 and Windows 8.1 Display Orientation #17002
    sajittarius
    Participant

    yea, sorry guys.. i swear i had it working, but I’m trying to run Fallout NV today and its giving me the same error (resolution not supported).

    Its like windows switches to cloning the displays instead of keeping them separate. Not sure why…

    in reply to: vorpX 0.71 and Windows 8.1 Display Orientation #16793
    sajittarius
    Participant

    Hi,

    I have the Rift DK2 and Win8.1.

    Just wanted to add that I had to go into the Nvidia Control Panel, and under Display-> Adjust Desktop Size/Position, change the scaling mode for the Rift2 to Full-screen and Perform scaling on: GPU. By default it was set to Display scaling, and games like Fallout New Vegas wouldn’t start because the Oculus was rejecting the resolution. Once i did that i was able to start Fallout if i set the Rift as the main display.

Viewing 5 posts - 1 through 5 (of 5 total)

Spread the word. Share this post!