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StaniolParticipant
Oh my old, defecting brain!
Really sorry for everything.
The game has no opengl, it has glide.
Every time I wrote opengl, I should have written glide.
This explains a lot of other stuff.So in nutshell, Dx5 is no go, glide is no go too.
Well, apologies again. I am really getting old.StaniolParticipantAlright, I had some time yesterday and I am closer now to understand the problem.
Yes, the main executable of the game is f22.dat, but without dgvoodoo, vorpx cannot hook on it.
The base game can be run in directx and opengl.
Directx version by default is 5 so its out of the scope as vorpx is not supporting it.For opengl, the remake comes with an older dgvoodoo (1.5), and it is being used only for the 3d (opengl) elements as far as I understand.
So, dgvoodoo 2.5 will render the whole game (ui and the 3d part) on the required DX layer (11) which Vorpx can hook onto.
So my main task is, to get the game working with dgvoodoo 2.5 (without pass-through for dx).
Is my understanding correct?
I already tried dgvooddo 2.5 and failed miserably, but if I am on the right track, I wont give up. :)
Thank you for your help so far.StaniolParticipantHad no luck. The game’s executable is called f22.dat (yes, tell me about it…). Without profile it runs fine in immersive screen/no 3d. If I assign dgvoodoo profile, it cannot attach.
StaniolParticipantThank you for the help, will give it a try tonight.
StaniolParticipantSome additional information, which can be useful, someone managed to get it working with 3dvision:
https://community.combatsim.com/topic/46806-taw-now-working-with-3dvision/page/2/
StaniolParticipantPromo video: https://www.youtube.com/watch?v=Z80EzbAdX4A
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