tetch

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  • in reply to: Oculus Rift CV1 Support? #97750
    tetch
    Participant

    I wasn’t meaning to imply it should be done TODAY. I just wanted to confirm my understanding that Oculus failing to make that available until now was the bottleneck.

    in reply to: Oculus Rift CV1 Support? #97748
    tetch
    Participant

    Does the recent release of SDK 1.3 matter? I’ve been checking up from time to time & it seems like a major hangup was Oculus not making what you need to get it ported generally available. And as trioptimum points out it’ll likely be a make/break factor for many of your prospects.

    Kudos for the work in any case. Made me regret I never bought a DK2 :(

    Oculus PC SDK 1.3 Now Available

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