Mar 28, 2016 at 6:52pm #97721what595654Participant
Will the consumer Oculus Rift be supported? If so, when can we expect and update?Mar 28, 2016 at 7:37pm #97723
Avoiding any “ballpark-estimates”: as soon as possible.Mar 29, 2016 at 2:12pm #97741trioptimumParticipant
You might want to make a post about this on the front page. I didn’t realize it wasn’t compatible yet, and I installed it with my CV1. It pretty much installed the older sdk on top of all the new oculus apps, causing the oculus runtime to crash every 30 seconds until I disabled and uninstalled all oculus apps and vorpx, then reinstalled oculus home.Mar 29, 2016 at 7:32pm #97748tetchParticipant
Does the recent release of SDK 1.3 matter? I’ve been checking up from time to time & it seems like a major hangup was Oculus not making what you need to get it ported generally available. And as trioptimum points out it’ll likely be a make/break factor for many of your prospects.
Kudos for the work in any case. Made me regret I never bought a DK2 :(Mar 29, 2016 at 7:41pm #97749
The SDK 1.3 is released publically since yesterday.
Please be a little bit patient, vorpX will be updated as fast as possible. Thanks.Mar 29, 2016 at 7:44pm #97750tetchParticipant
I wasn’t meaning to imply it should be done TODAY. I just wanted to confirm my understanding that Oculus failing to make that available until now was the bottleneck.Mar 29, 2016 at 7:46pm #97752
I couldn’t agree more…Mar 30, 2016 at 2:38pm #97775trioptimumParticipant
Thanks for the updates, we look forward to the release when it is ready :)! I cannot wait for the profile sharing!!Mar 31, 2016 at 12:18am #97798LaserParticipant
Can’t wait for the release. Any idea if there are performance benefits from the new sdk? Atleast Elite runs much better with sdk 1.3, so I was wondering how much of that improvement was part of new sdk or the work of frontier?
Ballpark figure confirmed… it will release before 2017!Mar 31, 2016 at 12:36am #97799
There is a notable benefit, especially in situations with a too high GPU workload. It’s very difficult now to create severe judder, even with notoriously judder prone games like Witcher 3 for example.
And there *might* even be potential for a general performance gain, I’m hoping for about 15%-20%. But that will require changes to the vorpX render pipeline, so probably it will not make it into the next version.
We can agree on “before 2017”!Mar 31, 2016 at 3:59am #97801FelixParticipant
Awesome, as long as changing the render pipeline does not break support for mpc-hc and SVP =)Mar 31, 2016 at 8:59pm #97811peteostroParticipant
Looks like the beta is working with 1.3!!!Apr 1, 2016 at 12:11am #97815ShpinxisParticipant
Yes, I just saw the video for the beta 1.3. I can’t wait for this!Apr 1, 2016 at 5:31am #97818gnarbarianParticipant
VorpX just broke my Oculus home install. How do I uninstall vorpX? Will I have to re-download the 100 some odd gigs of stuff I just installed?Apr 1, 2016 at 10:23am #97822
Sorry. The installer does a safety check to avoid things like this, but apparently the registry key that stores the runtime version was removed (or changed) with 1.3, so this check always failed despite a newer version already being installed. One can only foresee so much…
Automatic runtime download is now disabled completely. So this isn’t an issue anymore.
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