Oculus Rift CV1 Support?

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Viewing 15 posts - 1 through 15 (of 34 total)
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  • #97721
    what595654
    Participant

    Will the consumer Oculus Rift be supported? If so, when can we expect and update?

    #97723
    Ralf
    Keymaster

    Avoiding any “ballpark-estimates”: as soon as possible.

    #97741
    trioptimum
    Participant

    You might want to make a post about this on the front page. I didn’t realize it wasn’t compatible yet, and I installed it with my CV1. It pretty much installed the older sdk on top of all the new oculus apps, causing the oculus runtime to crash every 30 seconds until I disabled and uninstalled all oculus apps and vorpx, then reinstalled oculus home.

    #97748
    tetch
    Participant

    Does the recent release of SDK 1.3 matter? I’ve been checking up from time to time & it seems like a major hangup was Oculus not making what you need to get it ported generally available. And as trioptimum points out it’ll likely be a make/break factor for many of your prospects.

    Kudos for the work in any case. Made me regret I never bought a DK2 :(

    Oculus PC SDK 1.3 Now Available

    #97749
    Ralf
    Keymaster

    The SDK 1.3 is released publically since yesterday.

    Please be a little bit patient, vorpX will be updated as fast as possible. Thanks.

    #97750
    tetch
    Participant

    I wasn’t meaning to imply it should be done TODAY. I just wanted to confirm my understanding that Oculus failing to make that available until now was the bottleneck.

    #97752
    Ralf
    Keymaster

    I couldn’t agree more…

    #97775
    trioptimum
    Participant

    Thanks for the updates, we look forward to the release when it is ready :)! I cannot wait for the profile sharing!!

    #97798
    Laser
    Participant

    Can’t wait for the release. Any idea if there are performance benefits from the new sdk? Atleast Elite runs much better with sdk 1.3, so I was wondering how much of that improvement was part of new sdk or the work of frontier?

    Ballpark figure confirmed… it will release before 2017!

    #97799
    Ralf
    Keymaster

    There is a notable benefit, especially in situations with a too high GPU workload. It’s very difficult now to create severe judder, even with notoriously judder prone games like Witcher 3 for example.

    And there *might* even be potential for a general performance gain, I’m hoping for about 15%-20%. But that will require changes to the vorpX render pipeline, so probably it will not make it into the next version.

    We can agree on “before 2017”!

    #97801
    Felix
    Participant

    Awesome, as long as changing the render pipeline does not break support for mpc-hc and SVP =)

    #97811
    peteostro
    Participant
    #97815
    Shpinxis
    Participant

    Yes, I just saw the video for the beta 1.3. I can’t wait for this!

    #97818
    gnarbarian
    Participant

    VorpX just broke my Oculus home install. How do I uninstall vorpX? Will I have to re-download the 100 some odd gigs of stuff I just installed?

    #97822
    Ralf
    Keymaster

    Sorry. The installer does a safety check to avoid things like this, but apparently the registry key that stores the runtime version was removed (or changed) with 1.3, so this check always failed despite a newer version already being installed. One can only foresee so much…

    Automatic runtime download is now disabled completely. So this isn’t an issue anymore.

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