Homepage › Forums › General vorpX Discussion › Oculus Rift CV1 Support?
- This topic has 33 replies, 18 voices, and was last updated Apr 10, 2016 10:26am by rnatau.
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Mar 28, 2016 at 6:52pm #97721what595654Participant
Will the consumer Oculus Rift be supported? If so, when can we expect and update?
Mar 28, 2016 at 7:37pm #97723RalfKeymasterAvoiding any “ballpark-estimates”: as soon as possible.
Mar 29, 2016 at 2:12pm #97741trioptimumParticipantYou might want to make a post about this on the front page. I didn’t realize it wasn’t compatible yet, and I installed it with my CV1. It pretty much installed the older sdk on top of all the new oculus apps, causing the oculus runtime to crash every 30 seconds until I disabled and uninstalled all oculus apps and vorpx, then reinstalled oculus home.
Mar 29, 2016 at 7:32pm #97748tetchParticipantDoes the recent release of SDK 1.3 matter? I’ve been checking up from time to time & it seems like a major hangup was Oculus not making what you need to get it ported generally available. And as trioptimum points out it’ll likely be a make/break factor for many of your prospects.
Kudos for the work in any case. Made me regret I never bought a DK2 :(
Mar 29, 2016 at 7:41pm #97749RalfKeymasterThe SDK 1.3 is released publically since yesterday.
Please be a little bit patient, vorpX will be updated as fast as possible. Thanks.
Mar 29, 2016 at 7:44pm #97750tetchParticipantI wasn’t meaning to imply it should be done TODAY. I just wanted to confirm my understanding that Oculus failing to make that available until now was the bottleneck.
Mar 29, 2016 at 7:46pm #97752RalfKeymasterI couldn’t agree more…
Mar 30, 2016 at 2:38pm #97775trioptimumParticipantThanks for the updates, we look forward to the release when it is ready :)! I cannot wait for the profile sharing!!
Mar 31, 2016 at 12:18am #97798LaserParticipantCan’t wait for the release. Any idea if there are performance benefits from the new sdk? Atleast Elite runs much better with sdk 1.3, so I was wondering how much of that improvement was part of new sdk or the work of frontier?
Ballpark figure confirmed… it will release before 2017!
Mar 31, 2016 at 12:36am #97799RalfKeymasterThere is a notable benefit, especially in situations with a too high GPU workload. It’s very difficult now to create severe judder, even with notoriously judder prone games like Witcher 3 for example.
And there *might* even be potential for a general performance gain, I’m hoping for about 15%-20%. But that will require changes to the vorpX render pipeline, so probably it will not make it into the next version.
We can agree on “before 2017”!
Mar 31, 2016 at 3:59am #97801FelixParticipantAwesome, as long as changing the render pipeline does not break support for mpc-hc and SVP =)
Mar 31, 2016 at 8:59pm #97811peteostroParticipantLooks like the beta is working with 1.3!!!
Vorpx update is working on CV1 software !! and its awesome
byu/ImmersiveGamer83 inoculusApr 1, 2016 at 12:11am #97815ShpinxisParticipantYes, I just saw the video for the beta 1.3. I can’t wait for this!
Apr 1, 2016 at 5:31am #97818gnarbarianParticipantVorpX just broke my Oculus home install. How do I uninstall vorpX? Will I have to re-download the 100 some odd gigs of stuff I just installed?
Apr 1, 2016 at 10:23am #97822RalfKeymasterSorry. The installer does a safety check to avoid things like this, but apparently the registry key that stores the runtime version was removed (or changed) with 1.3, so this check always failed despite a newer version already being installed. One can only foresee so much…
Automatic runtime download is now disabled completely. So this isn’t an issue anymore.
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