tig3rmast3r

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  • in reply to: some hints for VIVE users ? #103879
    tig3rmast3r
    Participant

    i’ve tried ghosts and deadspace 2 using nvidia DSR 4x, so basically 3840*2160..
    It looks A-M-A-Z-I-N-G !!!
    this is how it should be, i have 45 fps nearly constant at max settings on both games, i don’t expect to be able to do it on newer games but on this 2 it looks perfect!
    At least on newer games i prefer much more lowering details but DSR x4 is a must to enjoy this vorpx without minecraft effect.
    Unfortunately it’s impossible to use DSR on custom resolutions, so for newer games that i’m going to test i’ll check first for windowed mode then if it’s not possible to set higher res i’ll go for DSR.
    I’ve zoomed out a bit the screen in order to use all the available pixels as it’s a 16:9 res (something around 70%, i still cover the vive fully).
    Dead space is in geometry 3d but there are some minor artifacts and also as it’s not a first person view game is not the best on the vr, but the quality is now how i wanted it to be.
    Searching for a geometry 3d fps now.. any suggestion that is NOT on this list? https://docs.google.com/spreadsheets/d/1xQom_2-Hgno-zO_wQtjarapZEyW_1XCL5LB8TX8v7zc/edit?pli=1#gid=0
    Rendering issues on alien isolation are now fixed ? would be great on vr

    in reply to: Geometry mode list #103878
    tig3rmast3r
    Participant

    any chance to get this list updated ?? :)

    in reply to: some hints for VIVE users ? #103872
    tig3rmast3r
    Participant

    Why you suggest 1920 if vive has 1080*1200 ? Does vorpx use a sort of side by side for 3d? In this case 1920 would have sense.
    So basically the perfect resolution should be 2160*1200 theoretically??

    in reply to: some hints for VIVE users ? #103866
    tig3rmast3r
    Participant

    ok guys i’ve got the problem, i was wrong about the stretch, the problem is with cod:ghosts that don’t allow vertical res higher than the monitor, even if i put it in windowed mode. so even with 1920*2160 i got 1080, that’s why i didn’t see any difference.

    what i want to try tonight is to set a resolution of 1080*1200 (or 1080*1080 for cod) and then use the nvidia drs to double the resolution with a good aa.
    Sorry for the flame, i should have tested it more..

    in reply to: some hints for VIVE users ? #103840
    tig3rmast3r
    Participant

    Do you even read the message or what ?

    ok i’ve tried cod:ghosts with various resolutions, even if i put a very large resolution like 1920*2160 doesn’t change anything because vorpx downscale it always to the same small screen inside the VIVE. higher res maybe does better job for aa but it’s a very small improvement because the resolution is too small.

    and

    It looks like the full screen image (the one that fit your entire vive display) is not at full resolution but is a stretched image taken from the smaller one, the one that is displayed when you press the middle mouse button.

    i have a gtx 1080 so performances are not a problem.

    i don’t know how to say it in other words i’m sorry

    let’s do the steps.

    i set 1920*2160 ingame (windowed)
    i launch vorpx and game
    vorpx downscale it to something like 500*600 (and is good looking when is small on the vive, middle mouse button)
    i press middle mouse button and that 500*600 is then zoomed in to fit the display.
    in fact the image is not crisp like when is zoomed out, it clearly looks as an upscale.

    it should instead show me a 1080*1200 and not a 500*600 stretched.

    in reply to: some hints for VIVE users ? #103801
    tig3rmast3r
    Participant

    probably i wasn’t clear, i’m not talking about fov, i’m talking about resolution.
    It looks like the full screen image (the one that fit your entire vive display) is not at full resolution but is a stretched image taken from the smaller one, the one that is displayed when you press the middle mouse button.

    hope is clearer now, thanks for the hint btw…

    is there a way to enable just head tracking and keep the d3d injector disabled ?

    in reply to: some hints for VIVE users ? #103777
    tig3rmast3r
    Participant

    ok i’ve tried cod:ghosts with various resolutions, even if i put a very large resolution like 1920*2160 doesn’t change anything because vorpx downscale it always to the same small screen inside the VIVE. higher res maybe does better job for aa but it’s a very small improvement because the resolution is too small.

    It uses the resolution you have when you zoom out with middle mouse button, that is something like 50% of the vive display, and then uses this downscaled resolution to zoom in when you press middle mouse button to exit windowed mode.
    Why it does’t do the opposite ? use full resolution and downscale only when i press the middle mouse?

    it’s like gaming at something like 500*600 all the way in to your face…

    i believe oculus doesn’t have this problem, right ?

Viewing 7 posts - 16 through 22 (of 22 total)

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