Ralf

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  • in reply to: [SOLVED] Bad resolution bug #221701
    Ralf
    Keymaster

    Please make sure to reset any SteamVR settings to default, same with the Pimax software. In the last “low resolution” post here in the end it turned out that the OP wasn’t able to go beyond 3000p. Even if you want to call that an issue, it’s probably a lot more than you are running your desktop with. So there has to be something else going on with your setup. vorpX captures the desktop at the res it is running at, same for games.

    Aside from resetting everything to default: In case Pimax in the meantime has developed an OpenXR driver that doesn’t just use SteamVR’s OpenXR wrapper, switching to OpenXR instead of SteamVR in the vorpX config app might also be worth a shot.

    in reply to: Cant register my copy of Vorp X #221690
    Ralf
    Keymaster

    You can’t find any mail because the last half dozen mails or so sent to you were rejected by iinet.net.au.

    I just tried again. If it still doesn’t work, please either contact iinet.net.au about the issue or provide an alternative mail address.

    in reply to: Cyberpunk VR Update Thread #221683
    Ralf
    Keymaster

    2025/07/20

    A new update is available. Download link as always in the first post of this thread.

    • Cyber Engine Tweaks modding framework updated for CP2077 2.3.
    in reply to: Annoying problem #221661
    Ralf
    Keymaster

    I uploaded an updated profile without the debug stuff. Should fix itself next time you launch the game. Let me know if not.

    in reply to: Cant register my copy of Vorp X #221653
    Ralf
    Keymaster

    Please contact your e-mail provider (iinet.net.au). They seem to block mails from us recently.

    Ralf
    Keymaster

    Just to clarify: giving away stuff for free and actually, truly asking for voluntary support on Patreon is perfectly fine, of course. But enough of that.

    As said above, I’ll do a few more tests and see whether I can replicate your issue. So far I couldn’t. Don’t expect that to happen tomorrow, 5500p gaming at this point still makes you a member of a fairly exclusive club. But if I can replicate your issue in further tests, it will of course be addressed.

    Ralf
    Keymaster

    All the cringeworthy emotional manipulation that tends to come with Patreon etc. campaigns aside, Patreon is just the wrong tool for software. How do you provide updates in a sensible manner for example?

    Who knows, maybe at some point in the future I’ll eat my words. But here and now that’s my stance on the matter. The whole ‘support me, I’m such a nice guy’ framing while actually selling something most of the time sounds like bullshit to me. Always has. Want to support a software developer? Buy their app. Feel like 8 years of free stuff is an insanely long time (which it is for sure)? Buy another license.

    Patreon is the right thing for podcasters, content creators, basically anyone even remotely resembling an artist of some kind. But for software with its natural need for at least a certain period of fixes and updates? Just doesn’t feel right at all to me.

    Ralf
    Keymaster

    Like I said: I’ll take another look at this on occasion. How downsampling a higher res doesn’t improve quality for you compared to a lower res is somewhat beyond me though. Just makes it more likely that vorpX doesn’t get the desired res in the first place. But, again, I’ll take another look.

    On a sidenote:

    I’ll probably regret saying that, but this whole thing somewhat reminds me of me being an absolute sucker for super high quality antialising in the 3D gaming early days, which of course is highly desirable. The funny twist here being that while actually focusing on games instead doing pixel peeping, I more than once played happily for hours before I even noticed AA was turned off completely. :)

    Ralf
    Keymaster

    I’ll take another look at this on occasion.

    BTW: Even if for whatever reason your headset target “only” is 3072p, rendering the game at soemtihng higher than that would still give you better image quality since vorpX would take the higher res input and downsample it to the headset target res. Provided vorpX actually gets 5500p in the first place that is.

    in reply to: Any chance we’ll see new Z3D updates or profiles? #221616
    Ralf
    Keymaster

    No comment policy regarding any development related questions since ages for reasons. Won’t change, even knowing for sure that you definitely aren’t one the reasons. Sorry.

    in reply to: Setup Problems #221614
    Ralf
    Keymaster

    Stutter:

    Sounds like something might be off with the Link connection. vorpX can be quite demanding, but with your PC most games should work well. If you are sure that Link itself works fine, try to lower some ingame graphics settings. Depending on the method converting a game to stereo 3D costs ~10% (Z3D) to ~50% (G3D) performance. On top of that there is some additional overhead caused by sending the game to the headset.

    So even with a 5090 in demanding games you may have to lower some settings to account for the stereo 3d performance impact and to ensure that there is some headroom left for smoothly sending everything to the headset.

    Resolution:

    You have to set the resolution in the game options or in the vorpX menu for game profiles where vorpX can handle that automatically (vorpX shows a notification on start if that’s the case for your game). To get higher resolutions than your monitor allows, please check the ‘Custom Resolutions’ section in the vorpX help. For ‘FullVR’ mode you typically want a 4:3 res, for cinema/immersive screen 16:10 or 16:9 work best.

    General:

    To familiarize yourself with how vorpX works you should definitely check the various guides in the vorpX help. At the very least the ‘Essential Hints’ section. That’s time well spent, will answer a lot of questions you may have.

    in reply to: Cyberpunk help #221607
    Ralf
    Keymaster

    Typical symptom of a version mismatch between Cyberpunk and the CyberEngineTweaks modding framework, which the mod portion of the profile is based on.

    1. Make sure ypou have the latest Cyberpunk version.
    2. Make sure to use the latest version of the Cyberpunk mod (OR in case you are using the regular vorpX 24.1.0 let it download the latest profile update when asked about that).

    If you are 100% certain that both are up-to-date and it still doesn’t work, a new Cyberpunk update may just have broken things again. In that case please read the huge blue instructions panel in the launch environment for infos regarding a manual CyberEngineTweaks update.

    in reply to: Cyberpunk VR Update Thread #221590
    Ralf
    Keymaster

    I don’t recall currently what button you need to press, but since per default gamepads are fully emulated with VR controllers, there shouldn’t be any issue in that respect.

    Just in case: don’t forget about the second mapping set (press and hold the left grip button).

    in reply to: Quest 3 low anchor #221566
    Ralf
    Keymaster

    Please carefully re-read my reply above.

    Again for your convenience: if you want the screen to be fully utilized, you have to raise the ImageZoom option in the vorpX menu above 1.0 (at the expense of cutting off pixels from the top of the game image due to the asymmetrical nature of the screen usage in VR headsets). In some games the ImageZoom may be capped though for one or the other reason.

    Ralf
    Keymaster

    The res is not always twice the game res. That’s a max value to avoid excessive upsampling.

    To be extra sure I didn’t misremember anything I just did a little test, mimicking your not exactly common use case: with a game running at 5500p, vorpX under normal circumstances creates a 5500p headset render target, even if the headset (through SteamVR) requests less than that. vorpX is a lot smarter in that respect than you assumed, you don’t have to (and actually shouldn’t) tinker with SteamVR supersampling at all for vorpX.

    I can’t really tell what’s wrong with your setup, but you have to look elsewhere to pinpoint the source of your problem. Might be the game not actually running at the desired res, might be your headset’s software doing weird stuff or whatever.

    Please first check what res your headset actually requests from SteamVR without any supersampling tweaks. Try that or something close to it as your game res.

    Then double check whether the game actually runs at that res, ideally without excessive DLSS or similar upscaling tricks. That’s paramount. Nothing else matters if the game itself doesn’t run at the desired res.

    Only if things work as intended that way, start with your uber-hi-res experiments.

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